List of global variables
From The DarkMod Wiki
In The Dark Mod, variables named gloabl0 to gloabl7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.
List of globals
# | Value | Used by |
---|---|---|
0 | ? | Used by Bloom to hide/show/lessen haze effects when bloom is active |
1 | ? | Used by Bloom to scale light ray effects when bloom is active |
2 | ? | Used by Ambient Texture Method - Red channel |
3 | ? | Used by Ambient Texture Method - Green channel |
4 | ? | Used by Ambient Texture Method - Blue channel |
5 | ? | Unused |
6 | ? | Used by Portal Sky - X-Direction |
7 | ? | Used by Portal Sky - Y-Direction |