Player Guide
From The DarkMod Wiki
Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To clarify - this is not a guide at the moment but a reminder list to making a possible guide.
- Consideration need to be addressed to three audiences : Those familiar with Doom; those familiar with Thief, and complete newcomers who might not have any concept of mantling, rope arrows, stealth, importance of light gem, noise, etc. etc. I knew someone who had played Thief a few times but never knew what moss arrows were for.
- If possible, an in-game tutorial (aka a training mission could well cover the basics)
- Maybe the original T1/T2 player guide is worth a read to see what they thought essential to tell gamers?
- Intro ?
- install links re: Doom, DM, etc?
- Tactics, strategy?
- All controls (these might be covered in the main menu)
- Especially...
- There is a separate control for frobbing items in the
- Rotate and pull towards and push away controls for carried objects
- Three ways to release a carried item depending on the object - 'Use' to release, 'Drop', or hold 'attack' for power through. An inventory, if it is droppable, can be dropped by first using the 'drop' control to 'carry' it and then 'use' or 'throw'.
- Doors can be opened or closed partially using a second frob while it is opening or closing.
- inventory: groups, etc.
- The player's direction of view can affect mantling - you can choose from more than one mantle, eg, facing a four poster bed you can mantle on to it. From the same position if you look up at its canopy then you can mantle on to that instead.
- The player can mantle into low gaps automatically into a crouch.
- The player can turn while mantling so continue scrambling up a side roof.
- Bodies can be dragged but they can also be turned with careful manoeuvring.
- How to Lockpick needs a good description.
- Rope arrows can be shot into moveables such as crates (at player's risk) and also over barriers such as ledges - they will then drape back down over those edges.
- Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
- player cvars? (Any sensible option should be exposed in the menu. If this gets too crowed, a secondary, experts only menu needs to be created. Mucking around on the console is just really bad UI design)
....more to come.