Not Combining Textures

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Revision as of 11:54, 20 October 2018 by RSoul (talk | contribs) (Replaced content with "{{important|headline=WARNING|text=This tutorial was written under the incorrect assumption that normal maps from multiple materials could be layered and masked like diffus...")
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WARNING

This tutorial was written under the incorrect assumption that normal maps from multiple materials could be layered and masked like diffuse/specular textures. However, with normal maps, certain colour values are not correct, so it is better to find another way to regenerate them, e.g. with a 3D object program or by making your own greyscale heightmap