Missing assets for standalone TDM
From The DarkMod Wiki
This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.
This list is incomplete!
Missing assets
Textures
- fogs/basicfog
- fogs/glare2
- genericdamage
- guis/assets/common/dirt3
- guis/assets/common/outershadow
- lights/_brightround
- lights/biground1
- lights/cloudscroll
- lights/cloudscroll2
- lights/falloff_exp2
- lights/impflash
- lights/impflyflash
- lights/lightgratelight
- lights/lightgratelight_snd
- lights/squarelight1
- textures/lights/squarelight
- textures/lights/brightround
- textures/decals/ballburn01
- textures/decals/bloodspray
- textures/decals/bulleth02
- textures/decals/fly
- textures/decals/hurt02
- textures/decals/sdirt11a
- textures/decals/splat1 .. textures/decals/splat9
- textures/decals/stain01b
- textures/decals/stain03
- textures/decals/stainwall
- textures/decals/stainwallfade
- textures/decals/tunnel
- textures/glass/glass1
- textures/glass/outdoor_glass1fx
- textures/hell/dirt02
- textures/hell/dirt02_s
- textures/hell/wood1
- textures/hell/lava1
- textures/particles/billow3_glow
- textures/particles/billow_glow
- textures/particles/blacksmokepuff
- textures/particles/boomboom
- textures/particles/boomboom2
- textures/particles/boomboom3
- textures/particles/drop2
- textures/particles/droppuddle
- textures/particles/dust
- textures/particles/dustcloud
- textures/particles/fbeam
- textures/particles/pfirebig
- textures/particles/pfiresmall2
- textures/particles/plasma
- textures/particles/preamble
- textures/particles/rocketbacklit
- textures/particles/smokepuff
- textures/particles/snowball
- textures/particles/spark3
- textures/particles/s_lightning2_whi
- textures/particles/s_lightning_masked
- textures/sfx/shotgunpuff
- textures/sfx/vp1
- textures/sfx/vpring3
- thunderlight1
- thunderlight2
- thunderlightsky1
- thunderlightsky2
- topc
Sounds
- _default.wav
- book_impact.wav
- bullet_impact_flesh.wav
- bullet_impact_stone.wav
- bullet_impact_wood.wav
- burger_impact.wav
- fist_impact.wav
- monster_demon_imp_fireball_flight.wav
- monster_demon_tick_footstep.wav
- paper_impact.wav
- sound/doors/hell/open_02.wav
- sound/ed/player/player_land2.ogg
- sound/ed/tick/chirp1.ogg
- sound/ed/tick/chirp2.ogg
- sound/ed/tick/chirp3.ogg
- sound/impact/burger/burger_02.ogg
- sound/impact/guts/guts_02.ogg
- sound/impact/guts/guts_03.ogg
- sound/impact/guts/guts_04.ogg
- sound/impact/guts/guts_05.ogg
- light_flicker_104.wav
From Heart of Lone Salvation:
- m3_stop.wav
- hell_gatelower.wav
- sound/doors/large/hugedoor_01_open.wav
- sound/ed/tick/chirp1.ogg .. sound/ed/tick/chirp6.ogg
- sound/ed/tick/tick_death1.ogg .. sound/ed/tick/tick_death3.ogg
- sound/ed/tick/tick_pain1.ogg .. sound/ed/tick/tick_pain4.ogg
- monster_demon_imp_melee_hit.wav
- monster_demon_imp_melee_miss.wav
- sound/monsters/trite/sight1.wav
- sound/monsters/trite/sight3.wav
- sound/monsters/trite/sight5.wav
- sound/monsters/trite/pain8.wav
- sound/monsters/trite/pain9.wav
- sound/ed/maggot/hiss3h2.ogg
- monster_demon_trite_chatter_combat.wav
- sound/ed/tick/tick_walk1.wav .. sound/ed/tick/tick_walk6.wav
- monster_demon_trite_sight.wav
- monster_demon_trite_melee.wav
- monster_demon_trite_pain.wav
- monster_demon_trite_death.wav
- ceiling_tiles.wav
- m3_loop.wav
- m3_start.wav
- e3_metalbash_01.wav
- hh_door_movement_1.wav
- stone_movement_end.wav
- sound/levels/caverns2/stone_movement_loop.wav
- bones_fall.wav
- sound/movers/_general_movement/m3_end.wav
- sound/movers/_general_movement/m3_loop.wav
- sound/impact/metal_doors/slam_01.ogg
- sound/doors/hell/open_02.wav
- tincan.wav
- sound/weapons/explosions/impexp_04.wav
- sound/weapons/casings/small_metal_02.wav
- sound/weapons/impacts/bullet_metal/metalimpact_04.wav
- sound/xian/foley_sessions/metals_small/lowtink_01.ogg
- sound/xian/foley_sessions/metals_small/lowtink_02.ogg
- sound/xian/foley_sessions/metals_small/lowtink_03.ogg
- sound/impact/stairs/simpact_04.ogg
Unused, but generating warnings
These are probably automatically loaded, but never used and can be removed in the code:
- player_sounds_doublevision.wav
- player_sounds_guienter.wav
- player_sounds_guiexit.wav
- player_sounds_heartbeat.wav
- player_sounds_heartbeat_dying.wav
- player_sounds_hitarmor.wav
- player_sounds_hitflesh.wav
- player_sounds_skipcinematic.wav
- player_sounds_teleportexit.wav
- player_sounds_teleportstart.wav
- player_sounds_thud.wav
AI & Animations
- Zombie + animations
entityDefs
- env_skeleton (Heart of Lone Salvation)
AF (Articulated Figures)
- env_rope
- env_skeleton