What's new in TDM 1.01: Difference between revisions
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** hit01a, hit02b, hit03a, hit03b | ** hit01a, hit02b, hit03a, hit03b | ||
** hum01, hum01b, hum02, hum03, hum04, hum05_loop, hum05_loop_b, hum06_loop, hum06_loop_b, hum07_loop, hum07_loop_b, hum08 | ** hum01, hum01b, hum02, hum03, hum04, hum05_loop, hum05_loop_b, hum06_loop, hum06_loop_b, hum07_loop, hum07_loop_b, hum08 | ||
== Textures == | |||
Added STiFU's textures, including the following shaders: | |||
* textures/darkmod/door/wood/board_brown_nails_hinge | |||
* ... | |||
== See also == | == See also == | ||
* [http://thedarkmod.com/downloads.php Download TDM] | * [http://thedarkmod.com/downloads.php Download TDM] |
Revision as of 06:25, 19 January 2010
This article is a work-in-progress and can change before the final release. There are no promises here. Features may be postponed or removed even if they appear on this list, and regressions may re-introduce bugs after they've been fixed internally.
Bugs fixed
- #1970: Chests went non-solid when frobbed
- #2072: The player could shoulder rats
- #2083: Small items like candles, candle holders, rocks etc floated on water instead of sinking
- Fixed savegames getting to huge sizes, leading to out-of-memory or crashes
- Fixed a few crashes and memory errors
Features added
- A lot new skins for: dirty fireplaces, unlit lamps etc.
- New script events for: get/setDroppable, isEntityHidden, Melee etc.
- Support for "skin_unlit" and "skin_lit" on light entities
- New "unbindOnAlertIndex" spawnarg on attached entities, to make AI drop them when alerted
- Crouch indicator: Lightgem "wings" squash down slightly when crouch mode is on (helpful when climbing)
AI added
- Zombies
- Spiders
- Revenant
Entities added
- A lot of new combo entities have been added:
- fireplaces,
- static torches,
- statues with torch in hand,
- campfires, bucket and bonfires,
- electric streetlights,
- wall-mounted lamps and torches,
- geodes with pulsating light,
- bottles+candle,
- skulls+candle etc.
- new colored torch flames: blue, green, orange
- new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire
Sounds
Added Dario D's ambient sound contributions.
- Ambient Shaders added
- animal_crickets_birds01, animal_crickets04, animal_crickets05, animal_dog03, animal_frog03, animal_night_bird01, animal_owl04, animal_owl05, animal_owl06
- machine_sparks01
- music_harp01, music_harp02, music_bum_bum01, music_bum_bum02
- weather_thunder04, weather_thunder05
- Environmental Sound Shaders added
- drone01, drone02, drone03a, drone03b, drone05a, drone05b
- hit01a, hit02b, hit03a, hit03b
- hum01, hum01b, hum02, hum03, hum04, hum05_loop, hum05_loop_b, hum06_loop, hum06_loop_b, hum07_loop, hum07_loop_b, hum08
Textures
Added STiFU's textures, including the following shaders:
- textures/darkmod/door/wood/board_brown_nails_hinge
- ...