What's new in TDM 1.01: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
expand WIP disclaimer |
wording tweaks |
||
Line 3: | Line 3: | ||
== Bugs fixed == | == Bugs fixed == | ||
* [http://bugs.angua.at/view.php?id=1970 #1970]: Chests | * [http://bugs.angua.at/view.php?id=1970 #1970]: Chests went non-solid when frobbed | ||
* [http://bugs.angua.at/view.php?id=2072 #2072]: The player could shoulder rats | * [http://bugs.angua.at/view.php?id=2072 #2072]: The player could shoulder rats | ||
* [http://bugs.angua.at/view.php?id=2083 #2083]: Small items like candles, candle holders, rocks etc | * [http://bugs.angua.at/view.php?id=2083 #2083]: Small items like candles, candle holders, rocks etc floated on water instead of sinking | ||
* Fixed savegames getting to huge sizes, leading to out-of-memory or crashes | * Fixed savegames getting to huge sizes, leading to out-of-memory or crashes | ||
* Fixed a few crashes and memory errors | * Fixed a few crashes and memory errors | ||
Line 14: | Line 14: | ||
* New script events for: get/setDroppable, isEntityHidden, Melee etc. | * New script events for: get/setDroppable, isEntityHidden, Melee etc. | ||
* Support for "skin_unlit" and "skin_lit" on light entities | * Support for "skin_unlit" and "skin_lit" on light entities | ||
* | * New "unbindOnAlertIndex" spawnarg on attached entities, to make AI drop them when alerted | ||
* | * Crouch indicator: Lightgem "wings" squash down slightly when crouch mode is on (helpful when climbing) | ||
== AI added == | == AI added == |
Revision as of 01:12, 10 January 2010
This article is a work-in-progress and can change before the final release. There are no promises here. Features may be postponed or removed even if they appear on this list, and regressions may re-introduce bugs after they've been fixed internally.
Bugs fixed
- #1970: Chests went non-solid when frobbed
- #2072: The player could shoulder rats
- #2083: Small items like candles, candle holders, rocks etc floated on water instead of sinking
- Fixed savegames getting to huge sizes, leading to out-of-memory or crashes
- Fixed a few crashes and memory errors
Features added
- A lot new skins for: dirty fireplaces, unlit lamps etc.
- New script events for: get/setDroppable, isEntityHidden, Melee etc.
- Support for "skin_unlit" and "skin_lit" on light entities
- New "unbindOnAlertIndex" spawnarg on attached entities, to make AI drop them when alerted
- Crouch indicator: Lightgem "wings" squash down slightly when crouch mode is on (helpful when climbing)
AI added
- Zombies
- Spiders
- Revenant
Entities added
- A lot of new combo entities have been added:
- fireplaces,
- static torches,
- statues with torch in hand,
- campfires, bucket and bonfires,
- electric streetlights,
- wall-mounted lamps and torches,
- geodes with pulsating light,
- bottles+candle,
- skulls+candle etc.
- new colored torch flames: blue, green, orange
- new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire