What's new in TDM 1.01: Difference between revisions

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This article is a work-in-progress and can change before the final release.
This article is a work-in-progress and can change before the final release. There are '''no promises''' here. Features may be postponed or removed even if they appear on this list, and regressions may re-introduce bugs after they've been fixed internally.


== Bugs fixed ==
== Bugs fixed ==

Revision as of 01:08, 10 January 2010

This article is a work-in-progress and can change before the final release. There are no promises here. Features may be postponed or removed even if they appear on this list, and regressions may re-introduce bugs after they've been fixed internally.

Bugs fixed

  • #1970: Chests go non-solid when frobbed
  • #2072: The player could shoulder rats
  • #2083: Small items like candles, candle holders, rocks etc float on water instead of sinking
  • Fixed savegames getting to huge sizes, leading to out-of-memory or crashes
  • Fixed a few crashes and memory errors

Features added

  • A lot new skins for: dirty fireplaces, unlit lamps etc.
  • New script events for: get/setDroppable, isEntityHidden, Melee etc.
  • Support for "skin_unlit" and "skin_lit" on light entities
  • Support "unbindOnAlertIndex" spawnarg on AI, to make them drop attached things when they get alerted
  • Support for crouch indicator

AI added

  • Zombies
  • Spiders
  • Revenant

Entities added

  • A lot of new combo entities have been added:
    • fireplaces,
    • static torches,
    • statues with torch in hand,
    • campfires, bucket and bonfires,
    • electric streetlights,
    • wall-mounted lamps and torches,
    • geodes with pulsating light,
    • bottles+candle,
    • skulls+candle etc.
  • new colored torch flames: blue, green, orange
  • new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire

See also