What's new in TDM 1.01: Difference between revisions
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== Bugs fixed == | == Bugs fixed == | ||
* [http://bugs.angua.at/view.php?id=1970 #1970]: | * [http://bugs.angua.at/view.php?id=1970 #1970]: Chests go non-solid when frobbed | ||
* | * [http://bugs.angua.at/view.php?id=2072 #2072]: The player could shoulder rats | ||
* [http://bugs.angua.at/view.php?id=2083 #2083]: Small items like candles, candle holders, rocks etc float on water instead of sinking | |||
* Fixed savegames getting to huge sizes, leading to out-of-memory or crashes | |||
* Fixed a few crashes and memory errors | |||
== Features added == | == Features added == | ||
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* A lot new skins for: dirty fireplaces, unlit lamps etc. | * A lot new skins for: dirty fireplaces, unlit lamps etc. | ||
* New script events for: get/setDroppable, isEntityHidden, Melee etc. | * New script events for: get/setDroppable, isEntityHidden, Melee etc. | ||
* Support for "skin_unlit" and "skin_lit" on light entities | |||
* Support "unbindOnAlertIndex" spawnarg on AI, to make them drop attached things when they get alerted | |||
* Support for crouch indicator | |||
== AI added == | == AI added == | ||
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== Entities added == | == Entities added == | ||
* A lot of new combo entities have been added: fireplaces, static torches, statues with torch in hand, campfires, bucket and bonfires, electric streetlights, wall-mounted lamps and torches, geodes with pulsating light, bottles+candle, skulls+candle etc. | * A lot of new [[combo entities]] have been added: | ||
** fireplaces, | |||
** static torches, | |||
** statues with torch in hand, | |||
** campfires, bucket and bonfires, | |||
** electric streetlights, | |||
** wall-mounted lamps and torches, | |||
** geodes with pulsating light, | |||
** bottles+candle, | |||
** skulls+candle etc. | |||
* new colored torch flames: blue, green, orange | * new colored torch flames: blue, green, orange | ||
* new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire | * new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire | ||
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== See also == | == See also == | ||
* Download | * [http://thedarkmod.com/downloads.php Download TDM] |
Revision as of 14:49, 9 January 2010
This article is a work-in-progress and can change before the final release.
Bugs fixed
- #1970: Chests go non-solid when frobbed
- #2072: The player could shoulder rats
- #2083: Small items like candles, candle holders, rocks etc float on water instead of sinking
- Fixed savegames getting to huge sizes, leading to out-of-memory or crashes
- Fixed a few crashes and memory errors
Features added
- A lot new skins for: dirty fireplaces, unlit lamps etc.
- New script events for: get/setDroppable, isEntityHidden, Melee etc.
- Support for "skin_unlit" and "skin_lit" on light entities
- Support "unbindOnAlertIndex" spawnarg on AI, to make them drop attached things when they get alerted
- Support for crouch indicator
AI added
- Zombies
- Spiders
- Revenant
Entities added
- A lot of new combo entities have been added:
- fireplaces,
- static torches,
- statues with torch in hand,
- campfires, bucket and bonfires,
- electric streetlights,
- wall-mounted lamps and torches,
- geodes with pulsating light,
- bottles+candle,
- skulls+candle etc.
- new colored torch flames: blue, green, orange
- new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire