Voices: Difference between revisions
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1. '''"The Thug"''' -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves) | 1. '''"The Thug"''' -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves) | ||
''' | * '''atdm:ai_vocal_set_thug_guard_01''' | ||
''' | * '''atdm:ai_vocal_set_thug_civilian_01''' | ||
[http://www.mindplaces.com/save/thug_ex.wav Hear Example] | [http://www.mindplaces.com/save/thug_ex.wav Hear Example] | ||
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2. '''"The Grumbler"''' -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners) | 2. '''"The Grumbler"''' -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners) | ||
''' | * '''atdm:ai_vocal_set_grumbler_guard_01''' | ||
''' | * '''atdm:ai_vocal_set_grumbler_civilian_01''' | ||
[http://www.mindplaces.com/save/grumbler_ex.wav Hear Example] | [http://www.mindplaces.com/save/grumbler_ex.wav Hear Example] | ||
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3. '''"The Pro"''' -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles) | 3. '''"The Pro"''' -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles) | ||
''' | * '''atdm:ai_vocal_set_pro_guard_01''' | ||
''' | * '''atdm:ai_vocal_set_pro_civilian_01''' | ||
[http://www.mindplaces.com/save/pro_ex.wav Hear Example] | [http://www.mindplaces.com/save/pro_ex.wav Hear Example] | ||
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4. '''"The Mature Builder"''' -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests) | 4. '''"The Mature Builder"''' -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests) | ||
''' | * '''atdm:ai_vocal_set_builder_03_guard''' | ||
''' | * '''atdm:ai_vocal_set_builder_03_civilian''' | ||
[http://www.mindplaces.com/save/builder3_ex.wav Hear Example] | [http://www.mindplaces.com/save/builder3_ex.wav Hear Example] | ||
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5. '''"The Young Builder"''' -- | 5. '''"The Young Builder"''' -- | ||
''' | * '''atdm:ai_vocal_set_builder_04_guard''' | ||
''' | * '''atdm:ai_vocal_set_builder_04_civilian''' | ||
6. '''"The Lord"''' -- | 6. '''"The Lord"''' -- | ||
''' | * '''atdm:ai_vocal_set_lord_guard_01''' | ||
''' | * '''atdm:ai_vocal_set_lord_civilian_01''' | ||
7. '''"The Simpleton"''' -- | 7. '''"The Simpleton"''' -- | ||
''' | * '''atdm:ai_vocal_set_simpleton_guard_01''' | ||
''' | * '''atdm:ai_vocal_set_simpleton_civilian_01''' | ||
===Incomplete vocal sets:=== | ===Incomplete vocal sets:=== | ||
''' | * '''atdm:ai_vocal_set_builder_01''' -- contains only a builder conversation | ||
''' | * '''atdm:ai_vocal_set_builder_02''' -- about 3/4 complete at present, but usable. | ||
[http://www.mindplaces.com/save/builder2_ex.wav Hear Example] | [http://www.mindplaces.com/save/builder2_ex.wav Hear Example] | ||
Revision as of 19:30, 14 August 2009
AI Vocal Sets
Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses.
AI Characters
In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others.
By designing 'character' voices, mappers have the freedom to give voices to AI based on their personality rather than just their entity type.
To change the voice of any AI add the following spawnarg to the AI in your map:
"def_vocal_set" "[name of vocal set from list below]"
Vocal Sets
The available character vocals are listed below. Each set has a "guard" and "civilian" version. Choose the civilian version for unarmed characters.
Vocal sets are defined in darkmod/def/tdm_ai_vocal_sets.def
1. "The Thug" -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves)
- atdm:ai_vocal_set_thug_guard_01
- atdm:ai_vocal_set_thug_civilian_01
2. "The Grumbler" -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners)
- atdm:ai_vocal_set_grumbler_guard_01
- atdm:ai_vocal_set_grumbler_civilian_01
3. "The Pro" -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles)
- atdm:ai_vocal_set_pro_guard_01
- atdm:ai_vocal_set_pro_civilian_01
4. "The Mature Builder" -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests)
- atdm:ai_vocal_set_builder_03_guard
- atdm:ai_vocal_set_builder_03_civilian
5. "The Young Builder" --
- atdm:ai_vocal_set_builder_04_guard
- atdm:ai_vocal_set_builder_04_civilian
6. "The Lord" --
- atdm:ai_vocal_set_lord_guard_01
- atdm:ai_vocal_set_lord_civilian_01
7. "The Simpleton" --
- atdm:ai_vocal_set_simpleton_guard_01
- atdm:ai_vocal_set_simpleton_civilian_01
Incomplete vocal sets:
- atdm:ai_vocal_set_builder_01 -- contains only a builder conversation
- atdm:ai_vocal_set_builder_02 -- about 3/4 complete at present, but usable.