Ambient Sounds - custom ambients: Difference between revisions
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2. Using Ordinary Speakers: [[Adding_ambient_Sounds_to_your_Map#Custom_Ambients]] | 2. Using Ordinary Speakers: [[Adding_ambient_Sounds_to_your_Map#Custom_Ambients]] | ||
Note that custom sounds need to be in .ogg or .wav format. See [[Sound File Formats]] for more detail on that. | |||
== See also == | == See also == |
Revision as of 22:40, 14 June 2009
A description of how to use custom ambient sounds in your map is described in two places.
1. For the Zoned Approach: Ambient_Sounds,_a_zone_approach#Tips_and_Issues, under the heading's "Custom Soundshaders" and "Custom Ambients"
2. Using Ordinary Speakers: Adding_ambient_Sounds_to_your_Map#Custom_Ambients
Note that custom sounds need to be in .ogg or .wav format. See Sound File Formats for more detail on that.