Ambient Sounds - custom ambients: Difference between revisions

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New page: A description of how to package custom ambient sounds and how to deal with a custom soundshader is described here: Ambient_Sounds,_a_zone_approach#Tips_and_Issues
 
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A description of how to package custom ambient sounds and how to deal with a custom soundshader is described here: [[Ambient_Sounds%2C_a_zone_approach#Tips_and_Issues]]
A description of how to use custom ambient sounds in your map is described in two places. 
 
1. For the Zoned Approach: [[Ambient_Sounds%2C_a_zone_approach#Tips_and_Issues]], under the heading's "Custom Soundshaders" and "Custom Ambients"
 
2. Using Ordinary Speakers:  Adding_ambient_Sounds_to_your_Map#Custom_Ambients

Revision as of 21:38, 14 June 2009

A description of how to use custom ambient sounds in your map is described in two places.

1. For the Zoned Approach: Ambient_Sounds,_a_zone_approach#Tips_and_Issues, under the heading's "Custom Soundshaders" and "Custom Ambients"

2. Using Ordinary Speakers: Adding_ambient_Sounds_to_your_Map#Custom_Ambients