Add new poses: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
Squill (talk | contribs)
No edit summary
Line 1: Line 1:
== Start with a clean file ==
== Start with a clean file ==


*Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)
*Your scene (meaning visor/trax editor) should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)


== Import pose to the character set ==
== Import pose to the character set ==

Revision as of 12:10, 23 May 2009

Start with a clean file

  • Your scene (meaning visor/trax editor) should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)

Import pose to the character set

  • Open the visor and go to the Unused Poses tab. Press RMB -> File -> Import
  • Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
  • Activate character set

  • Open the trax editor. Window -> Animation Editors -> Trax Editor.
  • Click the icon with a red stick figure and a + to activate the character track called citywatch_body.
  • Go back to the visor and drag(MMB) the pose in the unused poses tab from the visor to the citywatch_body track in the trax editor.

Apply pose to animation

  • The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
  • Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
  • If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.