Add new poses: Difference between revisions
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== Start with a clean file == | == Start with a clean file == | ||
Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses) | *Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses) | ||
== Import pose to the character set == | == Import pose to the character set == | ||
Open the visor and go to the '''Unused Poses''' tab. Press RMB -> File -> Import | *Open the visor and go to the '''Unused Poses''' tab. Press RMB -> File -> Import | ||
Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder) | *Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder) | ||
Activate character set | *Activate character set | ||
[[Image:time_line.jpg]] | [[Image:time_line.jpg]] | ||
Open the trax editor. Window -> Animation Editors -> Trax Editor. | *Open the trax editor. Window -> Animation Editors -> Trax Editor. | ||
Click the icon with a red stick figure and a + to active the character track. | *Click the icon with a red stick figure and a + to active the character track. | ||
Go back to the visor and drag(MMB) the pose in the '''unused poses''' tab from the visor to the citywatch_body track in the trax editor. | *Go back to the visor and drag(MMB) the pose in the '''unused poses''' tab from the visor to the citywatch_body track in the trax editor. | ||
== Apply pose to animation == | == Apply pose to animation == | ||
The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor. | *The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor. | ||
Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab) | *Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab) | ||
If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose. | *If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose. |
Revision as of 20:01, 19 May 2009
Start with a clean file
- Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)
Import pose to the character set
- Open the visor and go to the Unused Poses tab. Press RMB -> File -> Import
- Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
- Activate character set
- Open the trax editor. Window -> Animation Editors -> Trax Editor.
- Click the icon with a red stick figure and a + to active the character track.
- Go back to the visor and drag(MMB) the pose in the unused poses tab from the visor to the citywatch_body track in the trax editor.
Apply pose to animation
- The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
- Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
- If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.