Add new poses: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Squill (talk | contribs)
No edit summary
Squill (talk | contribs)
No edit summary
Line 1: Line 1:
== Start with a clean file ==
== Start with a clean file ==


    * Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)
Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)


== Import pose to the character set ==
== Import pose to the character set ==

Revision as of 20:00, 19 May 2009

Start with a clean file

Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)

Import pose to the character set

   * Open the visor and go to the Unused Poses tab. Press RMB -> File -> Import
   * Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
   * Activate character set

   * Open the trax editor. Window -> Animation Editors -> Trax Editor.
   * Click the icon with a red stick figure and a + to active the character track.
   * Go back to the visor and drag(MMB) the pose in the unused poses tab from the visor to the citywatch_body track in the trax editor.

Apply pose to animation

   * The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
   * Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
   * If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.