Add new poses: Difference between revisions

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New page: == Start with a clean file == * Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses) == Im...
 
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== Importing poses ==
== Importing poses ==


     * Open the visor and go to the '''Unused Poses''' tab. Then RMB -> File -> Import
     * Open the visor and go to the '''Unused Poses''' tab. Press RMB -> File -> Import
     * Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
     * Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
     * Activate character set
     * Activate character set
     * Open Window, Animation, Trax
[[Image:time_line.jpg]]
     * If only see green "Sound" track heading, have to click the icon with a red stick figure and a +
     * Open the trax editor. Window -> Animation Editors -> Trax Editor.
     * drag(MMB) the combat pose from the visor to the "citywatch" heading in the trax editor (doesn't matter where)
     * Click the icon with a red stick figure and a + to active the character track.
     * delete the pose from the trax editor, and also the "Unused poses" tab in the visor now the pose is added to the "Character poses" tab in the visor
     * Go back to the visor and drag(MMB) the pose in the '''unused poses''' tab from the visor to the citywatch_body track in the trax editor.
    * Deactivate the character set.
     * The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
     * Go to frame 0
     * Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
    * Go to the Character Poses tab in the visor, RMB click -> apply pose.
     * If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.
     * This adds the pose and you can key any part of the whole pose. If you play the anim without setting keys, it snaps back to normal, so it's like you just moved the body parts there yourself.

Revision as of 19:59, 19 May 2009

Start with a clean file

   * Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)

Importing poses

   * Open the visor and go to the Unused Poses tab. Press RMB -> File -> Import
   * Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
   * Activate character set

   * Open the trax editor. Window -> Animation Editors -> Trax Editor.
   * Click the icon with a red stick figure and a + to active the character track.
   * Go back to the visor and drag(MMB) the pose in the unused poses tab from the visor to the citywatch_body track in the trax editor.
   * The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
   * Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
   * If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.