Animation Rig notes: Difference between revisions
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* Current scale of the mesh and animations is set to 0.97 | * Current scale of the mesh and animations is set to 0.97 | ||
* If you scale the model you should add the same scale values to the animations (animation scales the model). | * If you scale the model you should add the same scale values to the animations (animation scales the model). | ||
{{animation}} |
Revision as of 08:37, 9 May 2009
Animation Rig Notes
- proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms.
- proguardmesh_export.mb = used for exporting the model (headless)
Exporting Notes
- Current scale of the mesh and animations is set to 0.97
- If you scale the model you should add the same scale values to the animations (animation scales the model).