BindOrientated: Difference between revisions
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New page: == Description == The spawnarg ''bindOrientated'' if set at 0 causes the entity's origin (only) to rotate around a rotating entity if attached to it with bind instead of the e... |
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== Examples == | == Examples == | ||
With bindOrientated 0, a shaft with its origin at one end attached to a rotating axle with [[bind]] will move up and down and back and forth like an old steam locomotive shaft attached to a drive wheel. With the default bindOrientated 1, the entire shaft would rotate around the axle like a spoke. | |||
{{spawnargs}} | {{spawnargs}} |
Revision as of 06:31, 25 April 2009
Description
The spawnarg bindOrientated if set at 0 causes the entity's origin (only) to rotate around a rotating entity if attached to it with bind instead of the entire entity.
Examples
With bindOrientated 0, a shaft with its origin at one end attached to a rotating axle with bind will move up and down and back and forth like an old steam locomotive shaft attached to a drive wheel. With the default bindOrientated 1, the entire shaft would rotate around the axle like a spoke.