Dead Bodies: Difference between revisions
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New page: To create a dead body in your mission: Create entity > darkmod > ragdoll then select the one you want. Place it approximately where you want it to fall. You can't pose it like in Thief ... |
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To create a dead body in your mission: | To create a dead body in your mission: | ||
Create entity > darkmod > ragdoll then select the one you want. Place it approximately where you want it to fall. You can't pose it like in Thief as far as I know so it falls like a ragdoll. | Create entity > darkmod > ragdoll then select the one you want. Place it approximately where you want it to fall. You can't pose it like in Thief as far as I know so it falls like a ragdoll. | ||
Though, you can move it around in-game (use cvar g_dragEntity 1), and then use the saveRagdolls console command to write the ragdoll position out to the map file. | |||
[[Category:Editing]] | [[Category:Editing]] |
Revision as of 14:09, 22 April 2009
To create a dead body in your mission:
Create entity > darkmod > ragdoll then select the one you want. Place it approximately where you want it to fall. You can't pose it like in Thief as far as I know so it falls like a ragdoll.
Though, you can move it around in-game (use cvar g_dragEntity 1), and then use the saveRagdolls console command to write the ragdoll position out to the map file.