Using the Animation Rig: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Squill (talk | contribs)
Squill (talk | contribs)
No edit summary
Line 5: Line 5:
<br>
<br>


== IK/FK arm switch ==
== Foot ctrls ==


In the default state the arms are set to '''FK'''. To switch the arms to '''Ik''' select the move control and look into the toolbox menu.
If you select the foot control you can find more custom options in the toolbox menu. '''Lift heel''' to animate a roll for walking and '''Lift toe''' to animate the toes.
You'll find the next 2 options (below). Change both to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.


[[Image:switch.jpg]]
[[Image:footctrl.jpg]]


<br>
<br>


== Foot ctrls ==
== IK/FK arm switch ==


Under the foot control are more custom options that you can find in toolbox menu. '''Lift heel''' to animate a roll for walking and '''Lift toe''' to animate the toes.
In the default state the arms are set to '''FK'''. To switch the arms to '''Ik''' select the move control and look into the toolbox menu.
You'll find the next 2 options (below). Change both to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.


[[Image:footctrl.jpg]]
[[Image:switch.jpg]]

Revision as of 21:56, 7 April 2009

An overview of the animation controls on the latest animation rig.


Foot ctrls

If you select the foot control you can find more custom options in the toolbox menu. Lift heel to animate a roll for walking and Lift toe to animate the toes.


IK/FK arm switch

In the default state the arms are set to FK. To switch the arms to Ik select the move control and look into the toolbox menu. You'll find the next 2 options (below). Change both to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.