Alert & Suspicion Triggers: Difference between revisions
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TODO PLACEHOLDER | TODO PLACEHOLDER | ||
AI will alert if they see or hear the player but alerts and suspicion (low alert) can be triggered by the AI noticing suspicious or missing objects and other situations. This article describes how to control this. | |||
==Suspicious Objects== | |||
noisemaker arrow on floor | |||
==Suspicious Changes== | |||
Doors ajar, torches exgtinguished | |||
==Missing Objects== | |||
absence markers | |||
loot gone | |||
[[Category:Editing]] | [[Category:Editing]] |
Revision as of 10:33, 17 January 2009
TODO PLACEHOLDER
AI will alert if they see or hear the player but alerts and suspicion (low alert) can be triggered by the AI noticing suspicious or missing objects and other situations. This article describes how to control this.
Suspicious Objects
noisemaker arrow on floor
Suspicious Changes
Doors ajar, torches exgtinguished
Missing Objects
absence markers loot gone