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| == Add Conversations to your Map ==
| | #redirect [[Conversations]] |
| All the info regarding a map's conversations are contained within [[atdm:conversation_info]] entities. Each of these entities can define one or more conversations. In the end of the day there will be a custom conversation editor GUI for [[DarkRadiant]], but for now you'll need to add these entities yourself and set the spawnargs manually.
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| Each conversation can have one or more ''Actors''. These are the AI which will participate in the conversation.
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| Each conversation consists of a sequence of so-called ''Conversation Commands'', which are atomic actions you can use to make the ''actors'' do what you want them to. Examples are "Talk", "Attack", "WalkToEntity", etc.
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| === Add a Conversation Info entity ===
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| Right-click somewhere in the grid view and hit "Create Entity" which will open the dialog for selecting the [[Entity Class|entity classes]]. Go to Conversation and select '''[[atdm:conversation_info]]'''.
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| === Add the conversation spawnargs ===
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| Once the entity is created you can start defining your conversation. Here is an example of a simplistic "conversation" containing exactly one command:
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| "conv_1_name" "Testconversation 1" // defines the name of the conversation (mandatory)
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| "conv_1_actor_1" "atdm:ai_builder_guard_1" // first actor
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| "conv_1_actor_2" "atdm:ai_builder_guard_2" // second actor
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| // Here's the first conversation command
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| "conv_1_cmd_1_actor" "1" // Actor 1
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| "conv_1_cmd_1_type" "Talk" // should "Talk"
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| "conv_1_cmd_1_arg_1" "tdm_test_conversation_1_1" // the sound shader 'tdm_test_conversation_1_1'
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| So basically, this conversation has a name ''Testconversation 1'', two actors (builder_guard_1 and 2) and lets the actor 1 play the sound shader ''tdm_test_conversation_1_1''.
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| As you can see, the naming convention for the spawnargs is like this:
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| conv_<index>_<key>
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| The purpose of ''<index>'' is to distinguish multiple conversations defined on the same conversation info entity. The <key> is then defining the properties and commands of this conversation. Each conversation can have multiple commands, that's why these spawnargs are equipped with indices as well ("conv1_cmd_N_...").
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| The above example is defining a command called "Talk". There are more '''conversation commands''' available, each having a varying number of arguments. See the section below for details.
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| Each conversation ''must'' have a name and at least one actor and one command, otherwise the parser will flag the conversation as invalid and it will therefore be ignored.
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| ''Note:'' The <index> value is always numeric and starts with 1.
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| == Spawnargs ==
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| * TODO
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| == Conversation Commands ==
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| The following is a list of available conversation commands:
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| * TODO
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| {{editing}}
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