Performance Tweaks: Difference between revisions
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				SneaksieDave (talk | contribs)  | 
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* set the "Ambient Rendering" to "Fast"  | * set the "Ambient Rendering" to "Fast"  | ||
* rename /darkmod/glprogs/interaction.vfp (e.g., interaction.bak.vfp) so that it is not used;  ambient lighting will not look as good, but you may gain a few frames per second  | |||
* enable image downsizing:  at the console, set "image_downSize" to "1" and then set a limit with image_downSizeLimit, e.g., "image_downSizeLimit" "128".  This reduces texture memory requirements and may completely alleviate hard drive thrashing.  There are similar cvars for bump and specular maps as well.  | |||
{{installation}}  | {{installation}}  | ||
Revision as of 14:16, 29 June 2008
Valid for all Releases
- Run Doom3 in fullscreen
 - Turn the video resolution down
 - Turn down anisotropic filtering (in DoomConfig.cfg), because it defaults to 8
 - Turn off "High SFX" in the graphic settings
 
Releases after Thief's Den
- set the "Ambient Rendering" to "Fast"
 - rename /darkmod/glprogs/interaction.vfp (e.g., interaction.bak.vfp) so that it is not used; ambient lighting will not look as good, but you may gain a few frames per second
 - enable image downsizing: at the console, set "image_downSize" to "1" and then set a limit with image_downSizeLimit, e.g., "image_downSizeLimit" "128". This reduces texture memory requirements and may completely alleviate hard drive thrashing. There are similar cvars for bump and specular maps as well.