List of global variables: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Tels (talk | contribs)
m rem empty line
Dram (talk | contribs)
No edit summary
Line 14: Line 14:
|0
|0
|?
|?
|?
|Used by Bloom to hide/show/lessen haze effects when bloom is active


|-
|-
|1
|1
|?
|?
|Used by various materials in materials/tdm_sfx.mtr
|Used by Bloom to scale light ray effects when bloom is active


|-
|-
|2
|2
|?
|?
|?
|Used by Ambient Texture Method - Red channel


|-
|-
|3
|3
|?
|?
|?
|Used by Ambient Texture Method - Green channel


|-
|-
|4
|4
|?
|?
|used by portal_sky
|Used by Ambient Texture Method - Blue channel


|-
|-
|5
|5
|?
|?
|used by portal_sky
|Unused


|-
|-
|6
|6
|?
|?
|?
|Used by Portal Sky - X-Direction


|-
|-
|7
|7
|?
|?
|?
|Used by Portal Sky - Y-Direction


|}
|}

Revision as of 12:16, 15 June 2008

Variables named gloabl0 to gloabl7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.

List of gloabls

# Value Used by
0 ? Used by Bloom to hide/show/lessen haze effects when bloom is active
1 ? Used by Bloom to scale light ray effects when bloom is active
2 ? Used by Ambient Texture Method - Red channel
3 ? Used by Ambient Texture Method - Green channel
4 ? Used by Ambient Texture Method - Blue channel
5 ? Unused
6 ? Used by Portal Sky - X-Direction
7 ? Used by Portal Sky - Y-Direction

See also