List of global variables: Difference between revisions
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|0 | |0 | ||
|? | |? | ||
| | |Used by Bloom to hide/show/lessen haze effects when bloom is active | ||
|- | |- | ||
|1 | |1 | ||
|? | |? | ||
|Used by | |Used by Bloom to scale light ray effects when bloom is active | ||
|- | |- | ||
|2 | |2 | ||
|? | |? | ||
| | |Used by Ambient Texture Method - Red channel | ||
|- | |- | ||
|3 | |3 | ||
|? | |? | ||
| | |Used by Ambient Texture Method - Green channel | ||
|- | |- | ||
|4 | |4 | ||
|? | |? | ||
| | |Used by Ambient Texture Method - Blue channel | ||
|- | |- | ||
|5 | |5 | ||
|? | |? | ||
| | |Unused | ||
|- | |- | ||
|6 | |6 | ||
|? | |? | ||
| | |Used by Portal Sky - X-Direction | ||
|- | |- | ||
|7 | |7 | ||
|? | |? | ||
| | |Used by Portal Sky - Y-Direction | ||
|} | |} |
Revision as of 12:16, 15 June 2008
Variables named gloabl0 to gloabl7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.
List of gloabls
# | Value | Used by |
---|---|---|
0 | ? | Used by Bloom to hide/show/lessen haze effects when bloom is active |
1 | ? | Used by Bloom to scale light ray effects when bloom is active |
2 | ? | Used by Ambient Texture Method - Red channel |
3 | ? | Used by Ambient Texture Method - Green channel |
4 | ? | Used by Ambient Texture Method - Blue channel |
5 | ? | Unused |
6 | ? | Used by Portal Sky - X-Direction |
7 | ? | Used by Portal Sky - Y-Direction |