Texture Guidelines: Difference between revisions

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== Compression Standards ==
== Compression Standards ==
* Diffusemaps: DDS (DXT1/DXT3) as well as an TGA for the hires repository (can be RLE-compressed)
* Diffusemaps: DDS (DXT1/DXT3) as well as a TGA for the hires repository (can be RLE-compressed)
* Normalmap: TGA (uncompressed)
* Normalmap: TGA (uncompressed)
* Specularmap: DDS
* Specularmap: DDS
* Editor Image: JPG (not over-compressed)
* Editor Image: JPG (medium quality (e.g. 85 in Photoshop), not over-compressed)


== Naming Conventions ==
== Naming Conventions ==

Revision as of 12:26, 3 June 2008

This should be a rough guideline for choosing the correct dimensions and format for your custom TDM texture.

Dimensions

  • Diffusemap: max. 1024 pixels (when used for smaller areas: 512)
  • Normalmap: max. 1024 pixels
  • Specular: max. 512 pixels
  • Editor image: max. 256 pixels

Compression Standards

  • Diffusemaps: DDS (DXT1/DXT3) as well as a TGA for the hires repository (can be RLE-compressed)
  • Normalmap: TGA (uncompressed)
  • Specularmap: DDS
  • Editor Image: JPG (medium quality (e.g. 85 in Photoshop), not over-compressed)

Naming Conventions

Assuming your texture is named rough_grey_dirty, the names are

  • Diffusemap: rough_grey_dirty.dds
  • Normalmap: rough_grey_dirty_local.tga
  • Specularmap: rough_grey_dirty_s.dds
  • Editor Image: rough_grey_dirty_ed.jpg
  • Nontiling textures have the _nontiling_ part in their name: rough_grey_dirty_nontiling_local.tga
  • Textures tiling into one dimension only get the _tiling1d_ part added: rough_grey_dirty_tiling1d_local.tga

Material File Conventions

to be written

Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).

See also


The information in this article might be out of date and needs to be updated.