Console Useful Controls: Difference between revisions
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''begun by Fidcal'' | |||
==Introduction== | ==Introduction== | ||
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four... | This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four... | ||
== | ==Notes== | ||
Where a cvar or command is followed by a 1 it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated... | * Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. | ||
* Parameters can be toggled by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0 | |||
* Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0" | |||
* Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective. | |||
* Some controls are disabled on exit from a map; others are permanent until manually changed. | |||
==The List== | |||
<table width="100%" border="1" cellpadding="2"> | <table width="100%" border="1" cellpadding="2"> | ||
Line 24: | Line 32: | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> | <td>AI not attack</td> | ||
<td> | <td>notarget</td> | ||
<td> | <td>enemy AI will not attack player</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> Bones, joints names, skeleton of AI</td> | <td> Bones, joints names, skeleton of AI</td> | ||
Line 33: | Line 42: | ||
<td>Shows skeleton in-game with joints names</td> | <td>Shows skeleton in-game with joints names</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> | <td>Fly and go through solids (player)</td> | ||
<td> | <td>noclip</td> | ||
<td> | <td>Move any direction, up and down, without collision</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> | <td>Friendly AI</td> | ||
<td> | <td>notarget</td> | ||
<td> | <td>enemy AI will not attack player</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> | <td>Invulnerable player</td> | ||
<td> | <td>god</td> | ||
<td> | <td>player cannot be harmed</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
Line 59: | Line 66: | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> | <td>Player fly and go through solids</td> | ||
<td> | <td>noclip</td> | ||
<td> | <td>Move any direction, up and down, without collision</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> | <td>Player ignored by enemy</td> | ||
<td> | <td>notarget</td> | ||
<td> | <td>enemy AI will not attack player</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> | <td>Player invulnerable</td> | ||
<td> | <td>god</td> | ||
<td> | <td>player cannot be harmed</td> | ||
</tr> | </tr> | ||
<tr valign="top" align="left"> | <tr valign="top" align="left"> | ||
<td> Skeleton of AI with joints, bones names,</td> | <td> Skeleton of AI with joints, bones names,</td> | ||
Line 78: | Line 86: | ||
<td>Shows skeleton in-game with joints names</td> | <td>Shows skeleton in-game with joints names</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 12:49, 7 April 2008
begun by Fidcal
Introduction
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four...
Notes
- Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated.
- Parameters can be toggled by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0
- Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0"
- Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
- Some controls are disabled on exit from a map; others are permanent until manually changed.
The List
Common Console Controls | ||
Keyword | Enter in Console | Comments |
AI joints, bones names, skeleton | r_showskel 1 | Shows skeleton in-game with joints names |
AI not attack | notarget | enemy AI will not attack player |
Bones, joints names, skeleton of AI | r_showskel 1 | Shows skeleton in-game with joints names |
Fly and go through solids (player) | noclip | Move any direction, up and down, without collision |
Friendly AI | notarget | enemy AI will not attack player |
Invulnerable player | god | player cannot be harmed |
Joints, bones names, skeleton of AI | r_showskel 1 | Shows skeleton in-game with joints names |
Player fly and go through solids | noclip | Move any direction, up and down, without collision |
Player ignored by enemy | notarget | enemy AI will not attack player |
Player invulnerable | god | player cannot be harmed |
Skeleton of AI with joints, bones names, | r_showskel 1 | Shows skeleton in-game with joints names |