Using Character Sets: Difference between revisions
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Characters must use the same animations rig to exchange animations. '''citywatch_rig_00.mb''' is the basic Maya animation rig which contains a character set.<br> | Characters must use the same animations rig to exchange animations. '''citywatch_rig_00.mb''' is the basic Maya animation rig which contains a character set.<br> | ||
[[Image:Animation_rig.jpg]] | [[Image:Animation_rig.jpg]] | ||
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'''Step 1) Create animation clip and export<br>''' | '''Step 1) Create animation clip and export<br>''' | ||
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Citywatch_body is the name of the character set. You'll also see all the keyframes appear on the timeline. | Citywatch_body is the name of the character set. You'll also see all the keyframes appear on the timeline. | ||
[[Image:time_line.jpg]] | [[Image:time_line.jpg]] | ||
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With the character set activated open the Trax Editor (window -> Animation Editors). <br> | With the character set activated open the Trax Editor (window -> Animation Editors). <br> | ||
Go to Create -> Clip -> Option Box. <br> | Go to Create -> Clip -> Option Box. <br> | ||
Leave settings at their defaults and give it a name like '''idle_armwipe'''. | Leave settings at their defaults and give it a name like '''idle_armwipe'''. |
Revision as of 13:19, 11 March 2008
This guide explains the use of character sets in Maya. Character sets can be used to exchange animations between Darkmod characters who use the same animation rig.
Global steps:
- Create animation clip from existing animation
- Export animation clip
- Apply animation clip to another character
Characters must use the same animations rig to exchange animations. citywatch_rig_00.mb is the basic Maya animation rig which contains a character set.
Step 1) Create animation clip and export
For this example we'll be using idle_armwipe.mb as our animation which we'll apply to the builder forger.
Open idle_armwipe in Maya. To activate the character set, press the arrow which is on the right side below the timeline.
Citywatch_body is the name of the character set. You'll also see all the keyframes appear on the timeline.
With the character set activated open the Trax Editor (window -> Animation Editors).
Go to Create -> Clip -> Option Box.
Leave settings at their defaults and give it a name like idle_armwipe.