Using Character Sets: Difference between revisions
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*Apply animation clip to another character | *Apply animation clip to another character | ||
Characters must use the same animations rig to exchange animations. '''citywatch_rig_00.mb''' | Characters must use the same animations rig to exchange animations. '''citywatch_rig_00.mb''' is our basic animation rig which contains a character set.<br> | ||
[[Image:Animation_rig.jpg]] | [[Image:Animation_rig.jpg]] | ||
Step 1)<br> | Step 1)<br> | ||
For this example we'll be using '''idle_armwipe.mb''' | For this example we'll be using '''idle_armwipe.mb''' as our animation which we'll apply to the '''builder forger'''.<br> | ||
Open idle_armwipe in Maya. To activate the character set, press the arrow which is on the right side below the timeline.<br> | Open idle_armwipe in Maya. To activate the character set, press the arrow which is on the right side below the timeline.<br> | ||
[[Image:time_line.jpg]] | [[Image:time_line.jpg]] |
Revision as of 13:10, 11 March 2008
This guide explains the use of character sets in Maya. Character sets can be used to exchange animations between Darkmod characters who use the same animation rig.
Global steps:
- Create animation clip from existing animation
- Export animation clip
- Apply animation clip to another character
Characters must use the same animations rig to exchange animations. citywatch_rig_00.mb is our basic animation rig which contains a character set.
Step 1)
For this example we'll be using idle_armwipe.mb as our animation which we'll apply to the builder forger.
Open idle_armwipe in Maya. To activate the character set, press the arrow which is on the right side below the timeline.