Using Character Sets: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This guide explains the use of character sets in Maya. Character sets can be used to exchange animations between Darkmod characters who use the same animation rig. | This guide explains the use of character sets in Maya. Character sets can be used to exchange animations between Darkmod characters who use the same animation rig. | ||
Characters must use the same animations rig and for | Global steps: | ||
*Create animation clip from existing animation | |||
*Export animation clip | |||
*Apply animation clip to another character | |||
Step 1) | |||
Characters must use the same animations rig and for this example we'll be using citywatch_rig_00.mb<br> | |||
[[Image:Animation_rig.jpg]] | [[Image:Animation_rig.jpg]] |
Revision as of 12:55, 11 March 2008
This guide explains the use of character sets in Maya. Character sets can be used to exchange animations between Darkmod characters who use the same animation rig.
Global steps:
- Create animation clip from existing animation
- Export animation clip
- Apply animation clip to another character
Step 1)
Characters must use the same animations rig and for this example we'll be using citywatch_rig_00.mb