List of shaderParm variables: Difference between revisions
From The DarkMod Wiki
				
				
				Jump to navigationJump to search
				
				
m add link to category  | 
				m better explanation of frob  | 
				||
| Line 83: | Line 83: | ||
|11  | |11  | ||
|0 or 1  | |0 or 1  | ||
|non-zero when something is   | |non-zero when something is highlighted for frob. This is used by material definitions to make materials "light up" when entities are in the frob-highlight.  | ||
|run-time  | |run-time  | ||
Revision as of 23:34, 22 February 2008
Introduction
Variables named shaderParm0 to shaderParm15 influence the rendering of textures. They are either set once in the map editor for some specific entity, or at run-time by various scripts.
List of shaderParms
| # | Value | Used by | Type | 
|---|---|---|---|
| 0 | ? | Set by _color spawnarg in the editor | once | 
| 1 | ? | Set by _color spawnarg in the editor | once | 
| 2 | ? | Set by _color spawnarg in the editor | once | 
| 3 | 0-any? | Distance in units beyond which fog is completely opaque (so higher values make fog thinner.) Add as spawnarg shaderParm3 to fog light entity in the editor. | once | 
| 4 | ? | ? | ? | 
| 5 | ? | ? | ? | 
| 6 | ? | ? | ? | 
| 7 | 0..1 (brightness) | Used by the moon-light textures in textures/darkmod/sfx/
 | 
once | 
| 8 | ? | ? | ? | 
| 9 | ? | ? | ? | 
| 10 | ? | ? | ? | 
| 11 | 0 or 1 | non-zero when something is highlighted for frob. This is used by material definitions to make materials "light up" when entities are in the frob-highlight. | run-time | 
| 12 | ? | ? | ? | 
| 13 | ? | ? | ? | 
| 14 | ? | ? | ? | 
| 15 | ? | ? | ? |