Animation: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
*[[Creating a walkcycle]] - animation tips by Squill | *[[Creating a walkcycle]] - animation tips by Squill | ||
*[[Animation guide Squill]] | *[[Animation guide Squill]] | ||
{{animation}} | {{animation}} |
Revision as of 09:55, 5 February 2008
This is a selected list of articles and tutorials about animations and models.
Please see the category Animation for a full list of articles for this topic.
Please see the category Animation for a full list of articles for this topic.
Articles related to animating models:
- Animation Information - How Doom 3 animation is handled in the Dark Mod
- Motion Builder tutorial
- Domarius's animation tips
- Motion Builder - exporting an animation to an .mb
- Motion Builder - Mirroring an existing animation
- Getting Characters and their Anims into Doom
- Overriding animations via attached objects
- Animated static objects - What to add to .def files to give animated objects collision models
- Particle Attachment for AI
- Animation playback speed - how to tweak playback speed without re-exporting assets
- Animation Links - tutorials and examples
- Domarius' animation reference footage
- Animating a walk cycle in Motion Builder - WIP tutorial by Domarius
- Creating a walkcycle - animation tips by Squill
- Animation guide Squill