BecomeActive, Thinking Entities: Difference between revisions

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{{outdated|This is '''very probably''' obsoleted by the recent AI code re-organisation, so this page could be deleted}}
{{Original_Reference|Ishtvan|4146}}
{{Original_Reference|Ishtvan|4146}}



Revision as of 22:09, 17 November 2007

Originally written by Ishtvan on http://forums.thedarkmod.com/topic/4146

If you give an entity a new ::Think method, be sure to call BecomeActive( TH_THINK ) in the spawn method, otherwise the ::Think will only get called once and then no more.