Player Guide: Difference between revisions

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* Unlike ladders, you cannot get on a rope just by contact. You need to get close then jump else ''jump at'' the rope. In other words you need to make contact while off the ground.
* Unlike ladders, you cannot get on a rope just by contact. You need to get close then jump else ''jump at'' the rope. In other words you need to make contact while off the ground.
* Arrows will only stick in certain materials.
* Rope arrows can be shot into moveables such as crates (at player's risk) and also ''over'' barriers such as ledges - they will then drape back down over those edges.
* Rope arrows can be shot into moveables such as crates (at player's risk) and also ''over'' barriers such as ledges - they will then drape back down over those edges.
* Pressing the 'crouch' key while on a rope will detach the player from the rope. This is so you can drop cleanly without having to jump sideways.
* Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
* Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
* player cvars? (Any sensible option should be exposed in the menu. If this gets too crowed, a secondary, ''experts only'' menu needs to be created. Mucking around on the console is just really bad UI design)
* player cvars? (Any sensible option should be exposed in the menu. If this gets too crowed, a secondary, ''experts only'' menu needs to be created. Mucking around on the console is just really bad UI design)

Revision as of 03:05, 16 November 2007

Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To clarify - this is not a guide at the moment but a reminder list to making a possible guide.

  • Consideration need to be addressed to three audiences : Those familiar with Doom; those familiar with Thief, and complete newcomers who might not have any concept of mantling, rope arrows, stealth, importance of light gem, noise, etc. etc. I knew someone who had played Thief a few times but never knew what moss arrows were for.
    • If possible, an in-game tutorial (aka a training mission could well cover the basics)
  • Maybe the original T1/T2 player guide is worth a read to see what they thought essential to tell gamers?
  • Intro ?
  • install links re: Doom, DM, etc?
  • Tactics, strategy?
  • All controls (these might be covered in the main menu)
    • Especially...
  1. There is a separate control for frobbing items in the
  2. Rotate and pull towards and push away controls for carried objects
  3. Three ways to release a carried item depending on the object - 'Use' to release, 'Drop', or hold 'attack' for power through. An inventory, if it is droppable, can be dropped by first using the 'drop' control to 'carry' it and then 'use' or 'throw'.
  • Doors can be opened or closed partially using a second frob while it is opening or closing.
  • inventory: groups, etc.

part 2 temp - helps edit

Climbing, Jumping, Moving

  • You can mantle from the jump key or there is a separate mantle-only key. This is helpful on noisy ground so if you misjudge you will not drop back with a clatter.
  • You gain no extra mantling height from a jump or from a running jump.
  • The player's direction of view can affect mantling - you can choose from more than one mantle, eg, facing a four poster bed you can mantle on to it. From the same position if you look up at its canopy then you can mantle on to that instead. If you find you can't mantle in a situation where you would expect to then you might be looking at another unmantleable edge without realizing it - so look up or down so you are looking at the edge you do want to mantle onto then try again.
  • The player can mantle into low gaps automatically into a crouch.
  • The player can turn while mantling so continue scrambling up a side roof.
  • Bodies can be dragged but they can also be turned with careful manoeuvring.
  • How to Lockpick needs a good description.
  • You need only contact a ladder to get on it. If positioned correctly you should be able to walk off it or jump.
  • Unlike ladders, you cannot get on a rope just by contact. You need to get close then jump else jump at the rope. In other words you need to make contact while off the ground.
  • Arrows will only stick in certain materials.
  • Rope arrows can be shot into moveables such as crates (at player's risk) and also over barriers such as ledges - they will then drape back down over those edges.
  • Pressing the 'crouch' key while on a rope will detach the player from the rope. This is so you can drop cleanly without having to jump sideways.
  • Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
  • player cvars? (Any sensible option should be exposed in the menu. If this gets too crowed, a secondary, experts only menu needs to be created. Mucking around on the console is just really bad UI design)

To avoid getting jammed in solid you may occasionally find yourself pushed upwards and hopefully clear instead.

Player Tools

You can zoom the spyglass with the mouse wheel

You can still access the compass when looking at a map.

lockpicking ...

Carryable Objects

Carryable objects can be rotated by... and pulled towards or pushed away with ...

AI

AI can be knocked out with the blackjack if not alert. It is still possible if they are alert but more difficult. Otherwise, the blackjack just causes damage.

Damage is blocked by armour, helmets etc.

....more to come.