DarkRadiant File menu: Difference between revisions
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m add reload skins |
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|style="border-right: 1px solid #d0d0d0;border-left: 1px solid #d0d0d0"| [[DarkRadiant_File_Refresh_Models_menu|Refresh Models]] | |style="border-right: 1px solid #d0d0d0;border-left: 1px solid #d0d0d0"| [[DarkRadiant_File_Refresh_Models_menu|Refresh Models]] | ||
| Reload all models from disk | | Reload all models from disk | ||
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|style="border-right: 1px solid #d0d0d0;border-left: 1px solid #d0d0d0"| [[DarkRadiant_File_Reload_Skins_menu|Reload Skins]] | |||
| Reload all model skins from disk | |||
|- | |- |
Latest revision as of 02:45, 11 November 2007
New Map | start from scratch with a new map |
Open | load an existing map file |
Import | ??? |
Save | save the current map |
Save as | save the current map under a new name |
Load Prefab | load an existing Prefab |
Save selected as Prefab | save the currently selected entities and brushes as a Prefab |
Save selected | ??? |
Save Region | ??? |
Refresh Models | Reload all models from disk |
Reload Skins | Reload all model skins from disk |
Select Game | Select the active game and mod |
Pointfile | Load data to show you where the map leaked |
1 - Some/map/name.map | These are maps you recently worked on, select one to load it |
Exit | Exit DarkRadiant |