Animation: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Articles related to animating models | Articles related to animating models | ||
*How Doom 3 animation is handled in the Dark Mod | *[[Animation_Information]] - How Doom 3 animation is handled in the Dark Mod | ||
*[[Motion Builder tutorial]] | *[[Motion Builder tutorial]] | ||
*[[Domarius's animation tips]] | *[[Domarius's animation tips]] | ||
Line 7: | Line 7: | ||
*[[Getting Characters and their Anims into Doom]] | *[[Getting Characters and their Anims into Doom]] | ||
*[[Overriding animations via attached objects]] | *[[Overriding animations via attached objects]] | ||
*[[Animated static objects]] | *[[Animated static objects]] - What to add to .def files to give animated objects collision models | ||
*[[Particle Attachment for AI]] | *[[Particle Attachment for AI]] | ||
*[[Animation playback speed]] - how to tweak playback speed without re-exporting assets | *[[Animation playback speed]] - how to tweak playback speed without re-exporting assets |
Revision as of 01:06, 7 October 2007
Articles related to animating models
- Animation_Information - How Doom 3 animation is handled in the Dark Mod
- Motion Builder tutorial
- Domarius's animation tips
- Motion Builder - exporting an animation to an .mb
- Motion Builder - Mirroring an existing animation
- Getting Characters and their Anims into Doom
- Overriding animations via attached objects
- Animated static objects - What to add to .def files to give animated objects collision models
- Particle Attachment for AI
- Animation playback speed - how to tweak playback speed without re-exporting assets
- Animation Links - tutorials and examples
- Domarius' animation reference footage
- Animating a walk cycle in Motion Builder - WIP tutorial by Domarius