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Check out [[Domarius' animation reference footage]]
Check out [[Domarius' animation reference footage]]


2D walk cycle, contains useful info about focusing on contact points and recoil.
[http://www.idleworm.com/how/anm/02w/walk1.shtml idleworm tutorial] 2D walk cycle, contains useful info about focusing on contact points and recoil.
[http://www.idleworm.com/how/anm/02w/walk1.shtml idleworm tutorial]


A variety of very different walk cycles, which can be viewed by rolling over with the mouse.
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/04_walkcycle_project.html centre for animation & interactive media tutorial] A variety of very different walk cycles, which can be viewed by rolling over with the mouse.
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/04_walkcycle_project.html centre for animation & interactive media tutorial]


Preston Blair Walk Cycles - "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up."
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/walk_reference_01.html Preston Blair Walk Cycles] "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up."
I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on.
I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on.
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/walk_reference_01.html Preston Blair Walk Cycles]


[[Category:Animation]]
[[Category:Animation]]
[[Category:AI]]
[[Category:AI]]

Revision as of 08:13, 30 September 2007

Movement cycles

Check out Domarius' animation reference footage

idleworm tutorial 2D walk cycle, contains useful info about focusing on contact points and recoil.

centre for animation & interactive media tutorial A variety of very different walk cycles, which can be viewed by rolling over with the mouse.

Preston Blair Walk Cycles "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up." I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on.