Changing Walk Speed: Difference between revisions

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Crispy (talk | contribs)
Added pointer to changing AI walk speed, since someone might come here looking for info on that (and this article is about the player's walk speed)
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* ''This article is about player walk speed. To change the walk speed of AIs, see [[Animation playback speed]].''
* ''This article is about player walk speed. To change the walk speed of AIs, see [[Animation playback speed]].''


{{Original_Reference|Ishtvan|2669}}
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I think this is my fault, but to change the walkspeed, you must use  
To change the walkspeed, you must use  
  seta pm_walkspeed <value>
  seta pm_walkspeed <value>
in the console.
in the console.
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Btw, I'm finding a walkspeed around 65 or so to be just right right for me... 60 is a tad slow, 70 is a tad fast.
Btw, I'm finding a walkspeed around 65 or so to be just right right for me... 60 is a tad slow, 70 is a tad fast.
{{Original_Reference|Ishtvan|2669}}


[[Category:Editing]]
[[Category:Editing]]

Revision as of 10:33, 3 September 2007


To change the walkspeed, you must use

seta pm_walkspeed <value>

in the console.

There was a problem with the engine resetting the walkspeed every time, so I put in a quick hack to set it to the archived value. However, an unintended consequence of this seems to be that you have to use that "seta" syntax and can't just use "pm_walkspeed <number>" to set it, otherwise it gets reset to the old value.

Btw, I'm finding a walkspeed around 65 or so to be just right right for me... 60 is a tad slow, 70 is a tad fast.

Originally written by Ishtvan on http://forums.thedarkmod.com/topic/2669