Translations of Main Menus: Difference between revisions

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... and other I18N TDM-platform strings that are not FM-specific.
... and other I18N TDM-platform strings that are not FM-specific.
Estimates of percent translated are derived primarily on results from gen_lang_plus with -missing option.
Estimates of percent translated are derived primarily from results from gen_lang_plus with its -missing option.


As of TDM 2.14, english.lang defines 1347 #str_ phrases (and presumably a similar number in the [english] section of all.lang). If, for a given [english] #str_ ID in all.lang, either:
As of TDM 2.14, english.lang defines 1347 #str_ phrases (and presumably a similar number in the [english] section of all.lang). If, for a given [english] #str_ ID in all.lang, either:

Revision as of 01:13, 23 June 2026

... and other I18N TDM-platform strings that are not FM-specific. Estimates of percent translated are derived primarily from results from gen_lang_plus with its -missing option.

As of TDM 2.14, english.lang defines 1347 #str_ phrases (and presumably a similar number in the [english] section of all.lang). If, for a given [english] #str_ ID in all.lang, either:

  1. there's no matching [language] #str_ ID; or
  2. there's a matching [language] #str_ID, but with the same phrase as [english], and it's not marked with the comment "// stays the same"

then that is counted as "untranslated" (i.e., missing).

Phrases considered "translated", shown in declining count order:

  • catalan - 1265 (94%)
  • russian - 1232 (92%)
  • french - 1197 (89%)
  • german - 1195 (89%)
  • turkish - 1193 (89%)
  • hungarian - 1190 (88%)
  • polish - 1183 (88%)
  • slovak - 1164 (86%)
  • italian - 1142 (85%)
  • romanian - 1137 (84%)
  • spanish - 1102 (82%)
  • danish - 1095 (82%)
  • portuguese - 1034 (77%)
  • czech - 998 (74%)
  • dutch - 142 (11%)
  • swedish - 136 (10%)


Caveats:

  • Because of certain problems (multiline comments, duplicate entries), these numbers are estimates, not definitive.
  • Some phrases shouldn't or can't be translated (e.g., PC function keys), or are the same in English and the other language, even if not marked with "// stays the same".)
  • These estimates do not account of any possible platform text left hard-coded in English text, so not represented by a #str_.
  • These estimates do not account for platform aspects with no translation mechanism, e.g.:
    • Readme's about potential games to select
    • Barks and subtitles (common to all FMs)