User:Datiswous: Difference between revisions
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==== "Items" subfolder ==== | ==== "Items" subfolder ==== | ||
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Revision as of 10:23, 6 February 2023
"Talk" links next to "Datiswous" appear red.
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Secrets of Waterdeep
- Former author(s): none
- Current author(s): Free for adaption
- Status: -
- Type: -
- Theme: -
- Progress: -
- Campaign: -
Bla Bla Bla
Table test
An alternative way to create and edit tables via use of a template.
{|class="wikitable sortable" border=1 style="" cellspacing=0 cellpadding=2 width=100% |- !bgcolor=#d0d0e0 width="7%"|Subfolder(s) !bgcolor=#d0d0e0 width="11%"|Entity image !bgcolor=#d0d0e0 width="8%"|Entity file name !bgcolor=#d0d0e0 width="11%"|Entity description !bgcolor=#d0d0e0 width="11%"|Notes |- {{TableRow|'''kitchen'''|<gallery>File:Jug01.png</gallery>|atdm:jug01|N/A|}} {{TableRow||<gallery>File:Wine bottle02 standing01.png</gallery>|atdm:wine_bottle02_standing01|N/A|}} {{TableRow||<gallery>File:Wine bottle02 standing02.png</gallery>|atdm:wine_bottle02_standing02|N/A|}} |}
Subfolder(s) | Entity image | Entity file name | Entity description | Notes |
---|---|---|---|---|
kitchen | atdm:jug01 | N/A | ||
atdm:wine_bottle02_standing01 | N/A | |||
atdm:wine_bottle02_standing02 | N/A |
"Items" subfolder
Subfolder(s) | Entity image | Entity file name | Entity description | Notes |
---|---|---|---|---|
None | N/A | atdm:item_base | Don't use. The base class for items the player can pick up. | Not for mapper use. |
TBA | atdm:item_book_red1 | A red Book | ||
N/A | atdm:item_book_t1 | Book | ||
N/A | atdm:item_paper1 | Paper | ||
N/A | atdm:item_scroll1 | Scroll | ||
N/A | atdm:map_base | Don't use - base class for all map items. | Not for mapper use. | |
Custom | N/A | atdm:grabable_custom_item | A customisable, grabable and/or pushable object. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. If you want it to go in the inventory use atdm:moveable_custom_item. | |
N/A | atdm:moveable_custom_item | A customisable, moveable object that can go in the inventory and optionally dropped. It can also optionally trigger a target from the inventory. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. Alternatively, use the 'atdm:static_custom_item' which can still be picked up but is non-droppable and does not need a collision model. For a non-inventory grabable use 'atdm:grabable_custom_item'. | ||
N/A | atdm:static_custom_item | A customisable, static object that can be picked up but not dropped. Almost any model can be selected and other displayed properties easily modified. It can optionally trigger a target from the inventory. Alternatively, use the 'atdm:moveable_custom_item', which can optionally be dropped but the model must have a collision model or the map won't run. |