User:Datiswous: Difference between revisions

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{{TableRow||<gallery>File:Wine bottle02 standing02.png</gallery>|atdm:wine_bottle02_standing02|N/A|}}
{{TableRow||<gallery>File:Wine bottle02 standing02.png</gallery>|atdm:wine_bottle02_standing02|N/A|}}
|}
|}
==== "Items" subfolder ====
<div class="mw-collapsible">
{|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% data-expandtext="Show" data-collapsetext="Hide"
|-
!bgcolor=#d0d0e0 width="7%"|Subfolder(s)
!bgcolor=#d0d0e0 width="11%"|Entity image
!bgcolor=#d0d0e0 width="8%"|Entity file name
!bgcolor=#d0d0e0 width="11%"|Entity description
!bgcolor=#d0d0e0 width="11%"|Notes
|-
|-
|''None''
|N/A
|atdm:item_base
|''Don't use. The base class for items the player can pick up.''
|'''Not''' for mapper use.
|-
|-
|
|TBA
|atdm:item_book_red1
|''A red Book''
|
|-
|-
|
|N/A
|atdm:item_book_t1
|''Book''
|
|-
|-
|
|N/A
|atdm:item_paper1
|''Paper''
|
|-
|-
|
|N/A
|atdm:item_scroll1
|''Scroll''
|
|-
|-
|
|N/A
|atdm:map_base
|''Don't use - base class for all map items.''
|'''Not''' for mapper use.
|-
|-
|'''Custom'''
|N/A
|atdm:grabable_custom_item
|''A customisable, grabable and/or pushable object. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. If you want it to go in the inventory use atdm:moveable_custom_item.''
|
|-
|-
|
|N/A
|atdm:moveable_custom_item
|''A customisable, moveable object that can go in the inventory and optionally dropped. It can also optionally trigger a target from the inventory. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. Alternatively, use the 'atdm:static_custom_item' which can still be picked up but is non-droppable and does not need a collision model. For a non-inventory grabable use 'atdm:grabable_custom_item'.''
|
|-
|-
|
|N/A
|atdm:static_custom_item
|''A customisable, static object that can be picked up but not dropped. Almost any model can be selected and other displayed properties easily modified. It can optionally trigger a target from the inventory. Alternatively, use the 'atdm:moveable_custom_item', which can optionally be dropped but the model must have a collision model or the map won't run.''
|
|-
|}
</div>

Revision as of 10:17, 6 February 2023

"Talk" links next to "Datiswous" appear red.


https://www.mediawiki.org/wiki/Help:Templates

Secrets of Waterdeep

  • Former author(s): none
  • Current author(s): Free for adaption
  • Status: -
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -



Bla Bla Bla


Table test

An alternative way to create and edit tables via use of a template.

 {|class="wikitable sortable" border=1 style="" cellspacing=0 cellpadding=2 width=100%
 |-
 !bgcolor=#d0d0e0 width="7%"|Subfolder(s)
 !bgcolor=#d0d0e0 width="11%"|Entity image
 !bgcolor=#d0d0e0 width="8%"|Entity file name
 !bgcolor=#d0d0e0 width="11%"|Entity description
 !bgcolor=#d0d0e0 width="11%"|Notes
 |-
 {{TableRow|'''kitchen'''|<gallery>File:Jug01.png</gallery>|atdm:jug01|N/A|}}
 {{TableRow||<gallery>File:Wine bottle02 standing01.png</gallery>|atdm:wine_bottle02_standing01|N/A|}}
 {{TableRow||<gallery>File:Wine bottle02 standing02.png</gallery>|atdm:wine_bottle02_standing02|N/A|}}
 |}
 


Subfolder(s) Entity image Entity file name Entity description Notes
kitchen atdm:jug01 N/A
atdm:wine_bottle02_standing01 N/A
atdm:wine_bottle02_standing02 N/A

"Items" subfolder

Subfolder(s) Entity image Entity file name Entity description Notes
None N/A atdm:item_base Don't use. The base class for items the player can pick up. Not for mapper use.
TBA atdm:item_book_red1 A red Book
N/A atdm:item_book_t1 Book
N/A atdm:item_paper1 Paper
N/A atdm:item_scroll1 Scroll
N/A atdm:map_base Don't use - base class for all map items. Not for mapper use.
Custom N/A atdm:grabable_custom_item A customisable, grabable and/or pushable object. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. If you want it to go in the inventory use atdm:moveable_custom_item.
N/A atdm:moveable_custom_item A customisable, moveable object that can go in the inventory and optionally dropped. It can also optionally trigger a target from the inventory. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. Alternatively, use the 'atdm:static_custom_item' which can still be picked up but is non-droppable and does not need a collision model. For a non-inventory grabable use 'atdm:grabable_custom_item'.
N/A atdm:static_custom_item A customisable, static object that can be picked up but not dropped. Almost any model can be selected and other displayed properties easily modified. It can optionally trigger a target from the inventory. Alternatively, use the 'atdm:moveable_custom_item', which can optionally be dropped but the model must have a collision model or the map won't run.