Abandoned Works: Difference between revisions
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== Bank == | == Bank == | ||
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion| | {{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}} | ||
Archive name: bank | |||
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration] | Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration] | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== Canals == | == Canals == | ||
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City| | {{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}} | ||
Archive name: canals | |||
<gallery mode=nolines> | <gallery mode=nolines> | ||
Canals1.jpg| | Canals1.jpg| | ||
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== Castle 1 == | == Castle 1 == | ||
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}} | {{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}} | ||
Archive name: castle1 | |||
<gallery mode=nolines> | <gallery mode=nolines> | ||
Castle1.jpg | Castle1.jpg | ||
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== Castle & Caves == | == Castle & Caves == | ||
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}} | {{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}} | ||
Archive name: castles_caves | |||
<gallery mode=nolines> | <gallery mode=nolines> | ||
Castle1.jpg | Castle1.jpg | ||
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== High Society == | == High Society == | ||
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}} | {{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}} | ||
Archive name: highsociety | |||
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ... | Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ... | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== Life in Luxury == | == Life in Luxury == | ||
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}} | {{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}} | ||
Archive name: lifeinluxury | |||
Info: Requires update, heavy sealing and portaling. | Info: Requires update, heavy sealing and portaling. | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== Lost City == | == Lost City == | ||
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}} | {{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}} | ||
Archive name: lostcity | |||
Info: Made it again runable under 2.07 by Geep (2020) | Info: Made it again runable under 2.07 by Geep (2020) | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== Neighbours == | == Neighbours == | ||
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}} | {{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}} | ||
Archive name: neighbours | |||
Info: Runs in TDM 2.0 but probably need lots of fixing. | Info: Runs in TDM 2.0 but probably need lots of fixing. | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== The White Rose Hotel == | == The White Rose Hotel == | ||
{{abandoned-works|Roman 'Skacky' Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}} | {{abandoned-works|Roman 'Skacky' Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}} | ||
Archive name: whiterose | |||
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose. | Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose. | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== Elixir (earlier version) == | == Elixir (earlier version) == | ||
{{abandoned-works|Bikerdude|-|{{green|Free for adoption}}|City|Heist|Brushwork 80%, needs just about everything else|-}} | {{abandoned-works|Bikerdude|-|{{green|Free for adoption}}|City|Heist|Brushwork 80%, needs just about everything else|-}} | ||
Archive name: elixir | |||
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules. | Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules. | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== Hmart tests == | == Hmart tests == | ||
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}} | {{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}} | ||
Archive name: ? | |||
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&do=findComment&comment=401020 Link to forum post with info] | Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&do=findComment&comment=401020 Link to forum post with info] | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
Line 125: | Line 144: | ||
== Wreckers Reach == | == Wreckers Reach == | ||
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}} | {{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/wreckers | |||
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map. | Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map. | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
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== Manor Royale == | == Manor Royale == | ||
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/manor_royale | |||
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor) | Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor) | ||
== The Buried Cloister == | == The Buried Cloister == | ||
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/cloister | |||
== Iceclaw == | == Iceclaw == | ||
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/iceclaw | |||
== Letterford Manor == | == Letterford Manor == | ||
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/letterford | |||
== Nexus == | == Nexus == | ||
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/nexus | |||
== The Tavern == | == The Tavern == | ||
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}} | {{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}} | ||
Archive name: crucibleofomens/maps/tavern | |||
== The Dead Gathers == | == The Dead Gathers == | ||
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/gathers | |||
== Restless Plunder == | == Restless Plunder == | ||
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/restless | |||
== Blackheart Manor == | == Blackheart Manor == | ||
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}} | {{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}} | ||
Archive name: crucibleofomens/maps/blackheart_manor | |||
{{editing}} | {{editing}} |
Revision as of 20:48, 22 November 2022
This article is WIP
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
See forum topic: Abandoned Works
Bank
- Former author(s): Arcturus
- Current author(s): -
- Status: Free for adoption
- Type: Band / Mansion
- Theme: undefined
- Progress: basic Geometry
- Campaign: -
Archive name: bank
Info: Inspiration
-
DR screenshot
Canals
- Former author(s): Baddcog
- Current author(s): -
- Status: Free for adoption
- Type: City
- Theme: undefined
- Progress: much of the Geometry
- Campaign: -
Archive name: canals
-
DR screenshot
Castle 1
- Former author(s): Shadowhide
- Current author(s): -
- Status: Free for adoption
- Type: Castle
- Theme: undefined
- Progress: very basic Geometry
- Campaign: -
Archive name: castle1
-
DR screenshot
Castle & Caves
- Former author(s): JohannesBurock
- Current author(s): JackFarmer
- Status: Adopted
- Type: Castle
- Theme: undefined
- Progress: very basic Geometry
- Campaign: -
Archive name: castles_caves
-
DR screenshot
High Society
- Former author(s): Radiatoryang
- Current author(s): -
- Status: Free for adoption
- Type: Mansion / Chateau
- Theme: undefined
- Progress: Geometry, custom Texturing
- Campaign: -
Archive name: highsociety
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
-
DR screenshot
Life in Luxury
- Former author(s): Theothesnopp
- Current author(s): -
- Status: Free for adoption
- Type: City
- Theme: undefined
- Progress: Lot of Geometry done
- Campaign: -
Archive name: lifeinluxury
Info: Requires update, heavy sealing and portaling.
-
DR screenshot
Lost City
- Former author(s): Theothesnopp
- Current author(s): -
- Status: Free for adoption
- Type: City
- Theme: Lost City
- Progress: A few leafs
- Campaign: -
Archive name: lostcity
Info: Made it again runable under 2.07 by Geep (2020)
-
DR screenshot
Neighbours
- Former author(s): Theothesnopp
- Current author(s): -
- Status: Free for adoption
- Type: Medium sized interior, may be turned into an exteriors.
- Theme: undefined
- Progress: Basic Geometry and a few Interiors
- Campaign: -
Archive name: neighbours
Info: Runs in TDM 2.0 but probably need lots of fixing.
-
DR screenshot
The White Rose Hotel
- Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
- Current author(s): Baal
- Status: Adopted
- Type: Mansion / Hotel
- Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
- Progress: (02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.
- Campaign: -
Archive name: whiterose
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.
-
DR screenshot
Elixir (earlier version)
- Former author(s): Bikerdude
- Current author(s): -
- Status: Free for adoption
- Type: City
- Theme: Heist
- Progress: Brushwork 80%, needs just about everything else
- Campaign: -
Archive name: elixir
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules.
-
DR screenshot
Hmart tests
- Former author(s): Hmart
- Current author(s): -
- Status: Free for adoption
- Type: -
- Theme: -
- Progress: -
- Campaign: -
Archive name: ?
Info: Link to forum post with info
-
DR screenshot
Wreckers Reach
- Former author(s): Crucible of Omens team, Bikerdude
- Current author(s): -
- Status: Free for adoption
- Type: undefined
- Theme: undefined
- Progress: undefined
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/wreckers
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map.
-
DR screenshot
Manor Royale
- Former author(s): Fidcal, Squill
- Current author(s): -
- Status: Free for adoption
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/manor_royale
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)
The Buried Cloister
- Former author(s): Crucible Campaign Team
- Current author(s): -
- Status: Free for adoption
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/cloister
Iceclaw
- Former author(s): Crucible Campaign Team
- Current author(s): -
- Status: Free for adoption
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/iceclaw
Letterford Manor
- Former author(s): Crucible Campaign Team
- Current author(s): -
- Status: Free for adoption
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/letterford
Nexus
- Former author(s): Crucible Campaign Team
- Current author(s): -
- Status: Free for adoption
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/nexus
The Tavern
- Former author(s): Crucible Campaign Team
- Current author(s): -
- Status: Free for adoption
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Behind Closed Doors
Archive name: crucibleofomens/maps/tavern
The Dead Gathers
- Former author(s): Crucible Campaign Team
- Current author(s): Greebo and Angua
- Status: Adopted
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/gathers
Restless Plunder
- Former author(s): Crucible Campaign Team
- Current author(s): Melan
- Status: Adopted
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/restless
Blackheart Manor
- Former author(s): Dram, Bikerdude
- Current author(s): Bikerdude
- Status: Adopted
- Type: ?
- Theme: ?
- Progress: ?
- Campaign: Crucible of Omens
Archive name: crucibleofomens/maps/blackheart_manor