Abandoned Works: Difference between revisions

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m Removed screenshots subheadings to make the index easier to read.
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{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undevined|basic Geometry|-}}
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undevined|basic Geometry|-}}
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Bank map scs2.jpg|
Bank map scs2.jpg|
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== Canals ==
== Canals ==
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undevined|much of the Geometry|-}}
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undevined|much of the Geometry|-}}
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Canals1.jpg|
Canals1.jpg|
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== Castle ==
== Castle ==
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Castle1.jpg
Castle1.jpg
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{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Highsociety1.jpg
Highsociety1.jpg
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{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}
Info: Requires update, heavy sealing and portaling.
Info: Requires update, heavy sealing and portaling.
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
lifeinluxury1.jpg
lifeinluxury1.jpg
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{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}
Info: Made it again runable under 2.07 by Geep (2020)
Info: Made it again runable under 2.07 by Geep (2020)
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Lostcity1.jpg
Lostcity1.jpg
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{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}
Info: Runs in TDM 2.0 but probably need lots of fixing.
Info: Runs in TDM 2.0 but probably need lots of fixing.
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Neighbours1.jpg|
Neighbours1.jpg|
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{{abandoned-works|Roman 'Skacky' Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}
{{abandoned-works|Roman 'Skacky' Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Whiterose1.jpg|
Whiterose1.jpg|
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{{abandoned-works|Bikerdude|-|{{green|Free for adoption}}|City|Heist|Brushwork 80%, needs just about everything else|-}}
{{abandoned-works|Bikerdude|-|{{green|Free for adoption}}|City|Heist|Brushwork 80%, needs just about everything else|-}}
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published.
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published.
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Elixiralpha1 1.jpg
Elixiralpha1 1.jpg
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{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&do=findComment&comment=401020 Link to forum post with info]
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&do=findComment&comment=401020 Link to forum post with info]
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
hmart1.jpg
hmart1.jpg
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== 245 ==
== 245 ==
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
245-1.jpg
245-1.jpg
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{{abandoned-works|Crucible of Omens team, Bikerdude, Dragofer|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}
{{abandoned-works|Crucible of Omens team, Bikerdude, Dragofer|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor)
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor)
=== Screenshots ===
<gallery mode=nolines>
<gallery mode=nolines>
Wreckers1.jpg
Wreckers1.jpg

Revision as of 19:42, 22 November 2022

This article is WIP

List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.

See forum topic: Abandoned Works

Bank

  • Former author(s): Arcturus
  • Current author(s): -
  • Status: Free for adoption
  • Type: Band / Mansion
  • Theme: undevined
  • Progress: basic Geometry
  • Campaign: -


Info: Inspiration


Canals

  • Former author(s): Baddcog
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undevined
  • Progress: much of the Geometry
  • Campaign: -



Castle

  • Former author(s): Shadowhide
  • Current author(s): -
  • Status: Free for adoption
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry
  • Campaign: -



High Society

  • Former author(s): Radiatoryang
  • Current author(s): -
  • Status: Free for adoption
  • Type: Mansion / Chateau
  • Theme: undefined
  • Progress: Geometry, custom Texturing
  • Campaign: -


Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...


Life in Luxery

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undefined
  • Progress: Lot of Geometry done
  • Campaign: -


Info: Requires update, heavy sealing and portaling.


Lost City

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: Lost City
  • Progress: A few leafs
  • Campaign: -


Info: Made it again runable under 2.07 by Geep (2020)


Neighbours

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: Medium sized interior, may be turned into an exteriors.
  • Theme: undefined
  • Progress: Basic Geometry and a few Interiors
  • Campaign: -


Info: Runs in TDM 2.0 but probably need lots of fixing.


The White Rose Hotel

  • Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
  • Current author(s): Baal
  • Status: Adopted
  • Type: Mansion / Hotel
  • Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
  • Progress: (02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.
  • Campaign: -


Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.


Elixir (earlier map)

  • Former author(s): Bikerdude
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: Heist
  • Progress: Brushwork 80%, needs just about everything else
  • Campaign: -


Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published.


Hmart tests

  • Former author(s): Hmart
  • Current author(s): -
  • Status: Free for adoption
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -


Info: Link to forum post with info


Seeking Lady Leicester

  • Former author(s): grayman
  • Current author(s): bikerdude
  • Status: Adopted
  • Type: Mansion
  • Theme: undefined
  • Progress: 75% completed
  • Campaign: -



The Black Mage

  • Former author(s): grayman
  • Current author(s): Jackfarmer
  • Status: Released
  • Type: Castle/Fortress
  • Theme: Horror
  • Progress: -
  • Campaign: -



Setting the scene

  • Former author(s): Atti, Bikerdude
  • Current author(s): Geep
  • Status: Released (new name: Away 0)
  • Type: undefined
  • Theme: undefined
  • Progress: -
  • Campaign: -



245

  • Former author(s): ?
  • Current author(s): SirTaffsalot
  • Status: Released (new name: Vengeance for a Thief 1)
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -



Behind closed doors (bcd)

  • Former author(s): -
  • Current author(s): Bikerdude and the Crucible Team
  • Status: Released
  • Type: City Missions
  • Theme: undefined
  • Progress: -
  • Campaign: Crucible of Omens



Wreckers Reach

  • Former author(s): Crucible of Omens team, Bikerdude, Dragofer
  • Current author(s): -
  • Status: Free for adoption
  • Type: undefined
  • Theme: undefined
  • Progress: undefined
  • Campaign: Crucible of Omens


Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor)


The Dead Gathers

  • Former author(s): Greebo, Angua
  • Current author(s): Greebo, Angua
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens



blackheart manor

  • Former author(s): Dram
  • Current author(s): bikerdude
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens



Manor Royale

  • Former author(s): Fidcal, Squill
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)