Female AIs - Faces & Heads: Difference between revisions
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| "Create Entity" Name || atdm:ai_head_female04_noblewoman | | "Create Entity" Name || atdm:ai_head_female04_noblewoman | ||
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| | | Alternative Name || atdm:ai_head_noblewoman ''[I think]'' | ||
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==Previous/Next in "Female AIs" Series== | ==Previous/Next in "Female AIs" Series== |
Revision as of 03:27, 1 December 2021
By Geep, 2021
[PAGE UNDER CONSTRUCTION]
Introduction to "Part 1 – Faces & Heads – The Usual Suspects"
As with many video games, characters in TDM are composed of separate bodies and heads, which to some extent can be mixed and matched. In TDM (and unlike real-life) the character name and most other attributes is associated with the body, not the head. So default character names tend to be ignored when composing an FM. Indeed, an internal name is only displayed if a character is picked up, which is relatively rare. All this by way of explaining why the female heads are simply called, for instance, "Female01".
Given that, when you know which AI body and head you want, you would routinely select AI body first in DR’s "Create Entity", then, by selecting spawnarg "def_head", preview and choose a head. More about that process next.
Although not immediately obvious, there are only 4 distinct faces currently available in the core assets. These brown-eyed women come with various hair colors and styles, as well as necklines designed for different types of bodies. Generally, noblewomen and wenches have plunging, shoulder-revealing necklines, while townfolks and mages are more demure. In Part 1, we present photos showing each face/head with a table of details, including which bodies it pairs well with. More information about pairing is in Part 2, as well as photos of bodies with their available clothing styles, reflective of their roles.
The Faces & Heads of the Standard Distribution
About the Images
The head images here are from two sources:
- If they have a gray background. These are as seen in the DR "Create Model" viewer, which tends to be a bit more visually informative than the head-selection process of "Create Entity".
- Otherwise. In-game shots are used in cases where the DR viewer can't display the actual hair treatment.
Notes about the Tables Below
"Create Entity" Name (or Alternate Name). As seen in “Choose Entity”. To view the head in DR, navigate through the hierarchy prefix: The Dark Mod 2.0 (Standalone)/Internal/AI/...
To install a head in practice (but not see it in DR), first choose an appropriate body in “Create Entity”, then select its inherited spawnarg “def_head”, which will reveal the “Choose AI head…” button.
These entityDefs may be found in the folder tdm_ai_humanoid_heads01/def/ in either tdm_ai_heads_springheel.def (most female heads) or tdm_ai_heads.def (for alternative/legacy names for Female02 wench and Female04 noblewoman).
*.md5mesh Name. As seen in "Choose Model". Path prefix not shown: md5/chars/... Default Head on Body... If you choose the stated body type, the "def_head" spawnarg will have this head as default.
Female01
Springheel’s name for face: Noblewoman
20ish, with red lips and some prominent pinkish rouge on cheeks. Brown eyes and dark eyebrows.
As Hooded Mage
"Create Entity" Name | atdm:ai_head_female01_hood |
Model Name | ai_head_female01_hood |
*.md5mesh Name | heads/npcs/female_head01_mage |
Neckline fits body mesh of... | mages and thieves |
Hair Color | Mostly hidden |
Color seen in "Create Entity"? | Partially |
Default Head on Body... | atdm:ai_archmage01_female; atdm:ai_mage01_female |
Comments | Hood restricts vision |
As Townsfolk (or Similarly Dressed)
"Create Entity" Name | atdm:ai_head_female01_shaggy |
Model Name | head_female01 |
*.md5mesh Name | heads/npcs/female01_shaggy |
Neckline fits body mesh of... | non-noblewoman |
Hair Color | Light brown |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | -- |
As Noblewoman
"Create Entity" Name | atdm:ai_head_female01_noblewoman |
Model Name | head_female01_shaggy_noblewoman |
*.md5mesh Name | heads/npcs/female01_shaggy_noblewoman |
Neckline fits body mesh of... | Noblewoman |
Hair Color | Light brown |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | -- |
As Wench
"Create Entity" Name | -- |
Model Name | -- |
*.md5mesh Name | townsfolk/wench/wench_head_new |
Neckline fits body mesh of... | Wench |
Hair Color | Dirty blonde |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | -- |
Female02
Springheel’s name: Wench default
Late 30s, olive/tanned complexion, pale lips. Brown eyes and dark eyebrows.
Dirty Blonde As Townsfolk (or Similarly Dressed)
"Create Entity" Name | atdm:ai_head_female02_base_blonde |
Entity Uses Model | female_head02 |
Entity Uses Skin | -- |
*.md5mesh Name | heads/npcs/female_head02 |
Neckline fits body mesh of... | townfolk_female |
Hair Color | Dirty blonde |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | -- |
Dirty Blonde As Wench
"Create Entity" Name | atdm:ai_head_female02_blonde |
Alternate Name | atdm:ai_head_wench |
Entity Uses Model | female_wench02 [see Note below] |
Entity Uses Skin | -- |
*.md5mesh Name | townsfolk/wench/wench_head02_new |
Neckline fits body mesh of... | wench |
Hair Color | Dirty blonde |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | Commoners, Armed/atdm:ai_guard_female_rogue |
Note – An earlier version of this model, called “head_wench” and using the earlier mesh models/md5/chars/townsfolk/wench/tdm_ai_wench_head.md5mesh, is still exposed in tdm_ai_heads.def to support FM Lich Queen’s Demise and its custom face skin. See Part 3 of this series for more.
Strawberry Blonde (called "Red") As Townsfolk
[Figure 2.1a[image TO DO]]
"Create Entity" Name | atdm:ai_head_female02_base_red |
Entity Uses Model | female_head02 |
Entity Uses Skin | heads/redhair |
*.md5mesh Name | heads/npcs/female_head02 |
Neckline fits body mesh of... | townfolk_female |
Hair Color | Strawberry blonde |
Color seen in "Create Entity"? | No |
Default Head on Body... | -- |
Strawberry Blonde (called "Red") As Wench
[Figure 2.1b[image TO DO]]
"Create Entity" Name | atdm:ai_head_female02_red |
Entity Uses Model | head_wench02 |
Entity Uses Skin | heads/redhair |
*.md5mesh Name | townsfolk/wench/wench_head02_new |
Neckline fits body mesh of... | wench |
Hair Color | Strawberry blonde |
Color seen in "Create Entity"? | No |
Default Head on Body... | Commoners, Armed/atdm:ai_townsfolk_wench_armed; Commoners, Unarmed/atdm:ai_townsfolk_wench |
Strawberry Blonde (called "Red") As Ponytailed Wench
"Create Entity" Name | atdm:ai_head_female02_ponytail_red |
Alternate Name | atdm:ai_head_wench_ponytail |
Entity Uses Model | head_wench02_ponytail |
Entity Uses Skin | heads/redhair |
*.md5mesh Name | townsfolk/wench/wench_head02_ponytail_new |
Neckline fits body mesh of... | wench |
Hair Color | Strawberry blonde |
Color seen in "Create Entity"? | Partial |
Default Head on Body... | Commoners, Armed/Thieves/: atdm:ai_female_rogue; atdm:ai_female_thief; atdm:ai_female_thief_archer |
Comments | 'rogue' has scoop neckline, compared to 'thief' |
Brunette As Townsfolk (or Similarly Dressed)
[Figure 2.2a[image TO DO]]
"Create Entity" Name | atdm:ai_head_female02_base_brunette |
Entity Uses Model | female_head02 |
Entity Uses Skin | heads/brownhair |
*.md5mesh Name | heads/npcs/female_head02 |
Neckline fits body mesh of... | townfolk_female |
Hair Color | Brunette |
Color seen in "Create Entity"? | No |
Default Head on Body... | Commoners, Unarmed/atdm:ai_townsfolk_female |
Brunette As Wench
[Figure 2.2b[image TO DO]]
"Create Entity" Name | atdm:ai_head_female02_brunette |
Alternative Name | atdm:ai_head_wench_brunette |
Entity Uses Model | head_wench02 |
Entity Uses Skin | heads/brownhair |
*.md5mesh Name | townsfolk/wench/wench_head02_new |
Neckline fits body mesh of... | wench |
Hair Color | Brunette |
Color seen in "Create Entity"? | No |
Default Head on Body... | -- |
Female03
Springheel’s name: Waif
Teen or young adult, pale and freckled, full pink lips, eyes a bit bloodshot.
With Light Brown Hair
"Create Entity" Name | atdm:ai_head_female03_shaggy |
Entity Uses Model | |
Entity Uses Skin | |
*.md5mesh Name | heads/npcs/female03_shaggy |
Neckline fits body mesh of... | Non-noblewoman |
Hair Color | Light brown |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | -- |
With Henna ("Red") Hair
[Figure 3b[image TO DO]]
"Create Entity" Name | atdm:ai_head_female03_shaggy_red |
Entity Uses Model | |
Entity Uses Skin | (plus) |
*.md5mesh Name | heads/npcs/female03_shaggy |
Neckline fits body mesh of... | Non-noblewoman |
Hair Color | Henna |
Color seen in "Create Entity"? | No |
Default Head on Body... | -- |
Female04
Springheel’s name: Modelesque
Dramatic eyeshadow and brows, whitish makeup, pale skin, moles/beauty spots
As Blonde Noblewoman (Bare-Necked)
"Create Entity" Name | atdm:ai_head_female04_noblewoman_bare |
Entity Uses Model | |
Entity Uses Skin | |
*.md5mesh Name | heads/npcs/female_new01 |
Neckline fits body mesh of... | noblewoman |
Hair Color | Dirty Blonde |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | -- |
As Blonde Wench
"Create Entity" Name | atdm:ai_head_female04 |
Entity Uses Model | |
Entity Uses Skin | |
*.md5mesh Name | heads/npcs/female_new01_wench |
Neckline fits body mesh of... | wench |
Hair Color | Dirty Blonde |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | -- |
As Brunette Noblewoman (with Necklace)
"Create Entity" Name | atdm:ai_head_female04_noblewoman |
Alternative Name | atdm:ai_head_noblewoman [I think] |
Entity Uses Model | |
Entity Uses Skin | |
*.md5mesh Name | heads/npcs/female04_noblewoman |
Neckline fits body mesh of... | noblewoman |
Hair Color | Brunette |
Color seen in "Create Entity"? | Yes |
Default Head on Body... | Nobles/Unarmed/atdm:ai_noblewoman01 (paired with legacy name) |
Comments | With necklace, hair coif/snood |