Female AIs - Faces & Heads: Difference between revisions

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By Geep, 2021
By Geep, 2021
==[PAGE UNDER CONSTRUCTION]==
==Introduction to "Part 1 – Faces & Heads – The Usual Suspects"==
==Introduction to "Part 1 – Faces & Heads – The Usual Suspects"==


As with many video games, characters in TDM are composed of bodies and heads, which to some extent can be mixed and matched. In TDM (and unlike real-life) the character name and most other attributes is associated with the body, not the head. So default character names tend to be ignored when composing an FM. Indeed, an internal name is only displayed if a character is picked up, which is rare. All this by way of explaining why the female heads are simply called for instance, “Female01”.
As with many video games, characters in TDM are composed of separate bodies and heads, which to some extent can be mixed and matched. In TDM (and unlike real-life) the character name and most other attributes is associated with the body, not the head. So default character names tend to be ignored when composing an FM. Indeed, an internal name is only displayed if a character is picked up, which is relatively rare. All this by way of explaining why the female heads are simply called, for instance, "Female01".


Although not immediately obvious, there are only 4 distinct faces currently available in the core assets. These brown-eyed women come with various hair colors and styles, as well as necklines designed for different types of bodies. Generally, noblewomen and wenches have plunging, shoulder-revealing necklines, while townfolks and mages are more demure. In Part 1, we present the photos showing each face/head, followed by a table of details including which bodies it pairs well with. Additional information about pairing is at the end. Photos of female-specific bodies with their clothing styles, reflective of their roles, can be found in Part 2.
Given that, when you know which AI body and head you want, you would routinely select  AI '''body''' first in DR’s "Create Entity", then, by selecting spawnarg "def_head", preview and choose a head. More about that process next.
 
Although not immediately obvious, there are only 4 distinct faces currently available in the core assets. These brown-eyed women come with various hair colors and styles, as well as necklines designed for different types of bodies. Generally, noblewomen and wenches have plunging, shoulder-revealing necklines, while townfolks and mages are more demure. In Part 1, we present photos showing each face/head with a table of details, including which bodies it pairs well with. More information about pairing is in Part 2, as well as photos of bodies with their available clothing styles, reflective of their roles.


==The Faces & Heads of the Standard Distribution==
==The Faces & Heads of the Standard Distribution==


The head images here are as seen in the DR “Create Model” viewer, which tends to be a bit more informative than the head-selection process of “Create Entity”. In practice, though, you would select an AI body first in DR’s "Create Entity", then preview and choose a head. More about that process next.
==About the Images==
The head images here are from two sources:
* ''If they have a gray background''. These are as seen in the DR "Create Model" viewer, which tends to be a bit more visually informative than the head-selection process of "Create Entity".
* ''Otherwise''. In-game shots are used in cases where the DR viewer can't display the actual hair treatment.


==Notes about the Tables Below==
==Notes about the Tables Below==
Line 18: Line 24:


''*.md5mesh Name''. As seen in "Choose Model". Path prefix not shown: md5/chars/...
''*.md5mesh Name''. As seen in "Choose Model". Path prefix not shown: md5/chars/...
''Default Head on Body...'' If you choose the stated body type, the "def_head" spawnarg will have this head as default.




Line 35: Line 42:
| Model Name || ai_head_female01_hood
| Model Name || ai_head_female01_hood
|-
|-
| *.md5mesh Mame || heads/npcs/female_head01_mage
| *.md5mesh Name || heads/npcs/female_head01_mage
|-
|-
| Neckline fits body mesh of... || mages and thieves
| Neckline fits body mesh of... || mages and thieves
Line 43: Line 50:
| Color seen in "Create Entity"? || Partially
| Color seen in "Create Entity"? || Partially
|-
|-
| "def_head" on Body... || atdm:ai_archmage01_female; atdm:ai_mage01_female
| Default Head on Body... || atdm:ai_archmage01_female; atdm:ai_mage01_female
|-
|-
| Comments || Hood restricts vision
| Comments || Hood restricts vision
Line 66: Line 73:
| Color seen in "Create Entity"? || Yes
| Color seen in "Create Entity"? || Yes
|-
|-
| "def_head" on Body... || --
| Default Head on Body... || --
|}
|}


Line 87: Line 94:
| Color seen in "Create Entity"? || Yes
| Color seen in "Create Entity"? || Yes
|-
|-
| "def_head" on Body... || --
| Default Head on Body... || --
|}
|}


Line 108: Line 115:
| Color seen in "Create Entity"? || Yes
| Color seen in "Create Entity"? || Yes
|-
|-
| "def_head" on Body... || --
| Default Head on Body... || --
|}
|}


<br clear=all>
<br clear=all>
==Female02==
==Female02==


Springheel’s name: Wench default
Springheel’s name: Wench default


Late 30s, olive/tanned complexion, pale lips. Brown eyes and dark eyebrows
Late 30s, olive/tanned complexion, pale lips. Brown eyes and dark eyebrows.
 
===Dirty Blonde As Townsfolk (or Similarly Dressed)===
[[File:Female02 blonde townsfolk.png|thumb|left|Figure 2.0a As Blonde Townsfolk]]
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female02_base_blonde
|-
| Entity Uses Model || female_head02
|-
| Entity Uses Skin || --
|-
| *.md5mesh Name || heads/npcs/female_head02
|-
| Neckline fits body mesh of... || townfolk_female
|-
| Hair Color || Dirty blonde
|-
| Color seen in "Create Entity"? || Yes
|-
| Default Head on Body... || --
|}
 
<br clear=all>
===Dirty Blonde As Wench===
[[File:Female02 blonde wench.png|thumb|left|Figure 2.0b As Blonde Wench]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female02_blonde
|-
| Alternate Name || atdm:ai_head_wench
|-
| Entity Uses Model || female_wench02 [see Note below]
|-
| Entity Uses Skin || --
|-
| *.md5mesh Name || townsfolk/wench/wench_head02_new
|-
| Neckline fits body mesh of... || wench
|-
| Hair Color || Dirty blonde
|-
| Color seen in "Create Entity"? || Yes
|-
| Default Head on Body... || Commoners, Armed/atdm:ai_guard_female_rogue
|}
 
<br clear=all>
''Note'' – An earlier version of this model, called “head_wench” and using the earlier mesh models/md5/chars/townsfolk/wench/tdm_ai_wench_head.md5mesh, is still exposed in tdm_ai_heads.def to support FM Lich Queen’s Demise and its custom face skin. See Part 3 of this series for more.
 
<br clear=all>
===Strawberry Blonde (called "Red") As Townsfolk===
[Figure 2.1a[image TO DO]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female02_base_red
|-
| Entity Uses Model || female_head02
|-
| Entity Uses Skin || heads/redhair
|-
| *.md5mesh Name || heads/npcs/female_head02
|-
| Neckline fits body mesh of... || townfolk_female
|-
| Hair Color || Strawberry blonde
|-
| Color seen in "Create Entity"? || No
|-
| Default Head on Body... || --
|}
 
<br clear=all>
===Strawberry Blonde (called "Red") As Wench===
[Figure 2.1b[image TO DO]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female02_red
|-
| Entity Uses Model || head_wench02
|-
| Entity Uses Skin || heads/redhair
|-
| *.md5mesh Name || townsfolk/wench/wench_head02_new
|-
| Neckline fits body mesh of... || wench
|-
| Hair Color || Strawberry blonde
|-
| Color seen in "Create Entity"? || No
|-
| Default Head on Body... || Commoners, Armed/atdm:ai_townsfolk_wench_armed; Commoners, Unarmed/atdm:ai_townsfolk_wench
|}
 
<br clear=all>
===Strawberry Blonde (called "Red") As Ponytailed Wench===
[[File:Female02 red ponytailed wench.png|thumb|left|Figure 2.1b As Red Ponytailed Wench]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female02_ponytail_red
|-
| Alternate Name || atdm:ai_head_wench_ponytail
|-
| Entity Uses Model || head_wench02_ponytail
|-
| Entity Uses Skin || heads/redhair
|-
| *.md5mesh Name || townsfolk/wench/wench_head02_ponytail_new
|-
| Neckline fits body mesh of... || wench
|-
| Hair Color || Strawberry blonde
|-
| Color seen in "Create Entity"? || Partial
|-
| Default Head on Body... || Commoners, Armed/Thieves/: atdm:ai_female_rogue; atdm:ai_female_thief; atdm:ai_female_thief_archer
|-
| Comments || 'rogue' has scoop neckline, compared to 'thief'
|}
 
<br clear=all>
===Brunette As Townsfolk (or Similarly Dressed)===
[Figure 2.2a[image TO DO]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female02_base_brunette
|-
| Entity Uses Model || female_head02
|-
| Entity Uses Skin || heads/brownhair
|-
| *.md5mesh Name || heads/npcs/female_head02
|-
| Neckline fits body mesh of... || townfolk_female
|-
| Hair Color || Brunette
|-
| Color seen in "Create Entity"? || No
|-
| Default Head on Body... || Commoners, Unarmed/atdm:ai_townsfolk_female
|}
 
<br clear=all>
===Brunette As Wench===
[Figure 2.2b[image TO DO]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female02_brunette
|-
| Alternative Name || atdm:ai_head_wench_brunette
|-
| Entity Uses Model || head_wench02
|-
| Entity Uses Skin || heads/brownhair
|-
| *.md5mesh Name || townsfolk/wench/wench_head02_new
|-
| Neckline fits body mesh of... || wench
|-
| Hair Color || Brunette
|-
| Color seen in "Create Entity"? || No
|-
| Default Head on Body... || --
|}


<br clear=all>
<br clear=all>
Line 125: Line 301:


Teen or young adult, pale and freckled, full pink lips, eyes a bit bloodshot.
Teen or young adult, pale and freckled, full pink lips, eyes a bit bloodshot.
===With Light Brown Hair===
[[File:Female03 light brown hair.png|thumb|left|Figure 3a With Light Brown Hair]]
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female03_shaggy
|-
| Entity Uses Model ||
|-
| Entity Uses Skin ||
|-
| *.md5mesh Name || heads/npcs/female03_shaggy
|-
| Neckline fits body mesh of... || Non-noblewoman
|-
| Hair Color || Light brown
|-
| Color seen in "Create Entity"? || Yes
|-
| Default Head on Body... || --
|}
<br clear=all>
===With Henna ("Red") Hair===
[Figure 3b[image TO DO]]
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female03_shaggy_red
|-
| Entity Uses Model ||
|-
| Entity Uses Skin || (plus)
|-
| *.md5mesh Name || heads/npcs/female03_shaggy
|-
| Neckline fits body mesh of... || Non-noblewoman
|-
| Hair Color || Henna
|-
| Color seen in "Create Entity"? || No
|-
| Default Head on Body... || --
|}


<br clear=all>
<br clear=all>
Line 133: Line 355:
Dramatic eyeshadow and brows, whitish makeup, pale skin, moles/beauty spots
Dramatic eyeshadow and brows, whitish makeup, pale skin, moles/beauty spots


==Previous/Next in “Female AIs” Series==
===As Blonde Noblewoman (Bare-Necked)===
[[File:Female04 blonde noble bare necked.png|thumb|left|Figure 4a. As Blonde Noblewoman]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female04_noblewoman_bare
|-
| Entity Uses Model ||
|-
| Entity Uses Skin ||
|-
| *.md5mesh Name || heads/npcs/female_new01
|-
| Neckline fits body mesh of... || noblewoman
|-
| Hair Color || Dirty Blonde
|-
| Color seen in "Create Entity"? || Yes
|-
| Default Head on Body... || --
|}
 
<br clear=all>
===As Blonde Wench===
[[File:Female04 blonde wench.png|thumb|left|Figure 4b. As Blonde Wench]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female04
|-
| Entity Uses Model ||
|-
| Entity Uses Skin ||
|-
| *.md5mesh Name || heads/npcs/female_new01_wench
|-
| Neckline fits body mesh of... || wench
|-
| Hair Color || Dirty Blonde
|-
| Color seen in "Create Entity"? || Yes
|-
| Default Head on Body... || --
|}
 
<br clear=all>
===As Brunette Noblewoman (with Necklace)===
[[File:Female04 brunette noble necklaced.png|thumb|left|Figure 4c. As Brunette Noblewoman]]
 
{| class="wikitable"
|-
| "Create Entity" Name || atdm:ai_head_female04_noblewoman
|-
| "Create Entity" Name || atdm:ai_head_noblewoman ''[I think]''
|-
| Entity Uses Model ||
|-
| Entity Uses Skin ||
|-
| *.md5mesh Name || heads/npcs/female04_noblewoman
|-
| Neckline fits body mesh of... || noblewoman
|-
| Hair Color || Brunette
|-
| Color seen in "Create Entity"? || Yes
|-
| Default Head on Body... || Nobles/Unarmed/atdm:ai_noblewoman01 (paired with legacy name)
|-
| Comments || With necklace, hair coif/snood
|}
 
<br clear=all>
==Previous/Next in "Female AIs" Series==

Revision as of 03:25, 1 December 2021

By Geep, 2021

[PAGE UNDER CONSTRUCTION]

Introduction to "Part 1 – Faces & Heads – The Usual Suspects"

As with many video games, characters in TDM are composed of separate bodies and heads, which to some extent can be mixed and matched. In TDM (and unlike real-life) the character name and most other attributes is associated with the body, not the head. So default character names tend to be ignored when composing an FM. Indeed, an internal name is only displayed if a character is picked up, which is relatively rare. All this by way of explaining why the female heads are simply called, for instance, "Female01".

Given that, when you know which AI body and head you want, you would routinely select AI body first in DR’s "Create Entity", then, by selecting spawnarg "def_head", preview and choose a head. More about that process next.

Although not immediately obvious, there are only 4 distinct faces currently available in the core assets. These brown-eyed women come with various hair colors and styles, as well as necklines designed for different types of bodies. Generally, noblewomen and wenches have plunging, shoulder-revealing necklines, while townfolks and mages are more demure. In Part 1, we present photos showing each face/head with a table of details, including which bodies it pairs well with. More information about pairing is in Part 2, as well as photos of bodies with their available clothing styles, reflective of their roles.

The Faces & Heads of the Standard Distribution

About the Images

The head images here are from two sources:

  • If they have a gray background. These are as seen in the DR "Create Model" viewer, which tends to be a bit more visually informative than the head-selection process of "Create Entity".
  • Otherwise. In-game shots are used in cases where the DR viewer can't display the actual hair treatment.

Notes about the Tables Below

"Create Entity" Name (or Alternate Name). As seen in “Choose Entity”. To view the head in DR, navigate through the hierarchy prefix: The Dark Mod 2.0 (Standalone)/Internal/AI/...

To install a head in practice (but not see it in DR), first choose an appropriate body in “Create Entity”, then select its inherited spawnarg “def_head”, which will reveal the “Choose AI head…” button.

These entityDefs may be found in the folder tdm_ai_humanoid_heads01/def/ in either tdm_ai_heads_springheel.def (most female heads) or tdm_ai_heads.def (for alternative/legacy names for Female02 wench and Female04 noblewoman).

*.md5mesh Name. As seen in "Choose Model". Path prefix not shown: md5/chars/... Default Head on Body... If you choose the stated body type, the "def_head" spawnarg will have this head as default.


Female01

Springheel’s name for face: Noblewoman

20ish, with red lips and some prominent pinkish rouge on cheeks. Brown eyes and dark eyebrows.

As Hooded Mage

Figure 1a. As Hooded Mage
"Create Entity" Name atdm:ai_head_female01_hood
Model Name ai_head_female01_hood
*.md5mesh Name heads/npcs/female_head01_mage
Neckline fits body mesh of... mages and thieves
Hair Color Mostly hidden
Color seen in "Create Entity"? Partially
Default Head on Body... atdm:ai_archmage01_female; atdm:ai_mage01_female
Comments Hood restricts vision


As Townsfolk (or Similarly Dressed)

Figure 1b. As Townsfolk
"Create Entity" Name atdm:ai_head_female01_shaggy
Model Name head_female01
*.md5mesh Name heads/npcs/female01_shaggy
Neckline fits body mesh of... non-noblewoman
Hair Color Light brown
Color seen in "Create Entity"? Yes
Default Head on Body... --


As Noblewoman

Figure 1c. As Noblewoman
"Create Entity" Name atdm:ai_head_female01_noblewoman
Model Name head_female01_shaggy_noblewoman
*.md5mesh Name heads/npcs/female01_shaggy_noblewoman
Neckline fits body mesh of... Noblewoman
Hair Color Light brown
Color seen in "Create Entity"? Yes
Default Head on Body... --


As Wench

Figure 1d. As Wench
"Create Entity" Name --
Model Name --
*.md5mesh Name townsfolk/wench/wench_head_new
Neckline fits body mesh of... Wench
Hair Color Dirty blonde
Color seen in "Create Entity"? Yes
Default Head on Body... --


Female02

Springheel’s name: Wench default

Late 30s, olive/tanned complexion, pale lips. Brown eyes and dark eyebrows.

Dirty Blonde As Townsfolk (or Similarly Dressed)

Figure 2.0a As Blonde Townsfolk
"Create Entity" Name atdm:ai_head_female02_base_blonde
Entity Uses Model female_head02
Entity Uses Skin --
*.md5mesh Name heads/npcs/female_head02
Neckline fits body mesh of... townfolk_female
Hair Color Dirty blonde
Color seen in "Create Entity"? Yes
Default Head on Body... --


Dirty Blonde As Wench

Figure 2.0b As Blonde Wench
"Create Entity" Name atdm:ai_head_female02_blonde
Alternate Name atdm:ai_head_wench
Entity Uses Model female_wench02 [see Note below]
Entity Uses Skin --
*.md5mesh Name townsfolk/wench/wench_head02_new
Neckline fits body mesh of... wench
Hair Color Dirty blonde
Color seen in "Create Entity"? Yes
Default Head on Body... Commoners, Armed/atdm:ai_guard_female_rogue


Note – An earlier version of this model, called “head_wench” and using the earlier mesh models/md5/chars/townsfolk/wench/tdm_ai_wench_head.md5mesh, is still exposed in tdm_ai_heads.def to support FM Lich Queen’s Demise and its custom face skin. See Part 3 of this series for more.


Strawberry Blonde (called "Red") As Townsfolk

[Figure 2.1a[image TO DO]]

"Create Entity" Name atdm:ai_head_female02_base_red
Entity Uses Model female_head02
Entity Uses Skin heads/redhair
*.md5mesh Name heads/npcs/female_head02
Neckline fits body mesh of... townfolk_female
Hair Color Strawberry blonde
Color seen in "Create Entity"? No
Default Head on Body... --


Strawberry Blonde (called "Red") As Wench

[Figure 2.1b[image TO DO]]

"Create Entity" Name atdm:ai_head_female02_red
Entity Uses Model head_wench02
Entity Uses Skin heads/redhair
*.md5mesh Name townsfolk/wench/wench_head02_new
Neckline fits body mesh of... wench
Hair Color Strawberry blonde
Color seen in "Create Entity"? No
Default Head on Body... Commoners, Armed/atdm:ai_townsfolk_wench_armed; Commoners, Unarmed/atdm:ai_townsfolk_wench


Strawberry Blonde (called "Red") As Ponytailed Wench

Figure 2.1b As Red Ponytailed Wench
"Create Entity" Name atdm:ai_head_female02_ponytail_red
Alternate Name atdm:ai_head_wench_ponytail
Entity Uses Model head_wench02_ponytail
Entity Uses Skin heads/redhair
*.md5mesh Name townsfolk/wench/wench_head02_ponytail_new
Neckline fits body mesh of... wench
Hair Color Strawberry blonde
Color seen in "Create Entity"? Partial
Default Head on Body... Commoners, Armed/Thieves/: atdm:ai_female_rogue; atdm:ai_female_thief; atdm:ai_female_thief_archer
Comments 'rogue' has scoop neckline, compared to 'thief'


Brunette As Townsfolk (or Similarly Dressed)

[Figure 2.2a[image TO DO]]

"Create Entity" Name atdm:ai_head_female02_base_brunette
Entity Uses Model female_head02
Entity Uses Skin heads/brownhair
*.md5mesh Name heads/npcs/female_head02
Neckline fits body mesh of... townfolk_female
Hair Color Brunette
Color seen in "Create Entity"? No
Default Head on Body... Commoners, Unarmed/atdm:ai_townsfolk_female


Brunette As Wench

[Figure 2.2b[image TO DO]]

"Create Entity" Name atdm:ai_head_female02_brunette
Alternative Name atdm:ai_head_wench_brunette
Entity Uses Model head_wench02
Entity Uses Skin heads/brownhair
*.md5mesh Name townsfolk/wench/wench_head02_new
Neckline fits body mesh of... wench
Hair Color Brunette
Color seen in "Create Entity"? No
Default Head on Body... --


Female03

Springheel’s name: Waif

Teen or young adult, pale and freckled, full pink lips, eyes a bit bloodshot.

With Light Brown Hair

Figure 3a With Light Brown Hair
"Create Entity" Name atdm:ai_head_female03_shaggy
Entity Uses Model
Entity Uses Skin
*.md5mesh Name heads/npcs/female03_shaggy
Neckline fits body mesh of... Non-noblewoman
Hair Color Light brown
Color seen in "Create Entity"? Yes
Default Head on Body... --


With Henna ("Red") Hair

[Figure 3b[image TO DO]]

"Create Entity" Name atdm:ai_head_female03_shaggy_red
Entity Uses Model
Entity Uses Skin (plus)
*.md5mesh Name heads/npcs/female03_shaggy
Neckline fits body mesh of... Non-noblewoman
Hair Color Henna
Color seen in "Create Entity"? No
Default Head on Body... --



Female04

Springheel’s name: Modelesque

Dramatic eyeshadow and brows, whitish makeup, pale skin, moles/beauty spots

As Blonde Noblewoman (Bare-Necked)

Figure 4a. As Blonde Noblewoman
"Create Entity" Name atdm:ai_head_female04_noblewoman_bare
Entity Uses Model
Entity Uses Skin
*.md5mesh Name heads/npcs/female_new01
Neckline fits body mesh of... noblewoman
Hair Color Dirty Blonde
Color seen in "Create Entity"? Yes
Default Head on Body... --


As Blonde Wench

Figure 4b. As Blonde Wench
"Create Entity" Name atdm:ai_head_female04
Entity Uses Model
Entity Uses Skin
*.md5mesh Name heads/npcs/female_new01_wench
Neckline fits body mesh of... wench
Hair Color Dirty Blonde
Color seen in "Create Entity"? Yes
Default Head on Body... --


As Brunette Noblewoman (with Necklace)

Figure 4c. As Brunette Noblewoman
"Create Entity" Name atdm:ai_head_female04_noblewoman
"Create Entity" Name atdm:ai_head_noblewoman [I think]
Entity Uses Model
Entity Uses Skin
*.md5mesh Name heads/npcs/female04_noblewoman
Neckline fits body mesh of... noblewoman
Hair Color Brunette
Color seen in "Create Entity"? Yes
Default Head on Body... Nobles/Unarmed/atdm:ai_noblewoman01 (paired with legacy name)
Comments With necklace, hair coif/snood


Previous/Next in "Female AIs" Series