SDK: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
* [[Spawn() might be run in D3Ed]] | * [[Spawn() might be run in D3Ed]] | ||
* [[Adding New Decl Types]] | * [[Adding New Decl Types]] | ||
* [[Checking Button and Key States in SDK]] | |||
[[Category:SDK]] | [[Category:SDK]] |
Revision as of 21:04, 28 March 2007
Various articles concerning SDK-related stuff:
- Adding new Cvars
- Adding Script Events to sys
- AI Debug Mode has large Impact on Soundprop Performance
- Calling Console Commands From SDK
- Clip Functions to check Specific Models
- Dynamically Resizing Models
- Eventdef System Does Not Like Optional Args
- Possible Code For Weapon Bob
- Raising/lowering Weapon from outside Player
- Saving and Restoring
- Savegame Files
- Spawn() might be run in D3Ed
- Adding New Decl Types
- Checking Button and Key States in SDK