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Revision as of 20:32, 15 December 2006 view source
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Revision as of 21:04, 28 March 2007 view source
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* [[Spawn() might be run in D3Ed]]
* [[Spawn() might be run in D3Ed]]
* [[Adding New Decl Types]]
* [[Adding New Decl Types]]
* [[Checking Button and Key States in SDK]]


[[Category:SDK]]
[[Category:SDK]]

Revision as of 21:04, 28 March 2007

Various articles concerning SDK-related stuff:

  • Adding new Cvars
  • Adding Script Events to sys
  • AI Debug Mode has large Impact on Soundprop Performance
  • Calling Console Commands From SDK
  • Clip Functions to check Specific Models
  • Dynamically Resizing Models
  • Eventdef System Does Not Like Optional Args
  • Possible Code For Weapon Bob
  • Raising/lowering Weapon from outside Player
  • Saving and Restoring
  • Savegame Files
  • Spawn() might be run in D3Ed
  • Adding New Decl Types
  • Checking Button and Key States in SDK
Retrieved from "https://wiki.thedarkmod.com/index.php?title=SDK&oldid=2377"
Category:
  • SDK

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  • This page was last edited on 28 March 2007, at 21:04.
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