Modeling: Difference between revisions
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* [[Using Blender for Doom 3 Modeling]] | * [[Using Blender for Doom 3 Modeling]] | ||
* [[Swapping Heads on AI Models]] | * [[Swapping Heads on AI Models]] | ||
* [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference] | |||
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/ExportingModels.rar Exporting from all the popular 3D apps] | |||
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/exportModelsD3.pdf PDF Tutorial on the export process using Doom 3] | |||
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/MayaImportx86(Maya7).rar Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)] | |||
[[Category:Models]] | [[Category:Models]] |
Revision as of 14:44, 6 February 2007
This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
- Modeling - Basic Tutorial
- Adding Heads and Weapons to AI
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Modeling Tools: Unfold3D
- Multiple Head Definitions for AI
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- Using Blender for Doom 3 Modeling
- Swapping Heads on AI Models
- Low poly body reference
- Exporting from all the popular 3D apps
- PDF Tutorial on the export process using Doom 3
- Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)