Modeling: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
* [[Problematic Paths in Models]] | * [[Problematic Paths in Models]] | ||
* [[Setting up Ragdolls for Custom Joint Hierarchies]] | * [[Setting up Ragdolls for Custom Joint Hierarchies]] | ||
* [[Scaling And Rotating AI Meshes]] | |||
* [[Using Blender for Doom 3 Modeling]] | * [[Using Blender for Doom 3 Modeling]] | ||
[[Category:Models]] | [[Category:Models]] |
Revision as of 11:51, 31 October 2006
This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
- Modeling - Basic Tutorial
- Adding Heads and Weapons to AI
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Modeling Tools: Unfold3D
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- Using Blender for Doom 3 Modeling