DarkRadiant - Compilation Guide: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
* [[DarkRadiant - Compiling in Linux|Compiling in Linux]] | * [[DarkRadiant - Compiling in Linux|Compiling in Linux]] | ||
* [[DarkRadiant - Compiling in macOS|Compiling in macOS]] (experimental) | * [[DarkRadiant - Compiling in macOS|Compiling in macOS]] (experimental) | ||
Note: The articles are always referring to the latest revision of the source code, not to a specific release. | |||
{{coding}} | {{coding}} | ||
{{darkradiant|sort=Compilation}} | {{darkradiant|sort=Compilation}} |
Revision as of 17:28, 18 August 2017
DarkRadiant's codebase is open source, the main part of the source code is hosted on github. To compile the sources you can either use
- Windows: Visual Studio 2017 Community Edition (higher editions also possible: Professional, Ultimate, ...)
- Linux: gcc/g++ (Automake)
- Mac OS X: Automake (after installing XCode and using MacPorts)
All compilers can be acquired for free and should be able to produce 32 Bit and 64 Bit builds. In any case, since DarkRadiant is using part of the C++11 feature set, a compiler supporting the C++11 standard is required.
Compilation Guides
There are separate articles for Windows and Linux, select one to learn more:
Note: The articles are always referring to the latest revision of the source code, not to a specific release.