Obsttortes Wiki articles: Difference between revisions

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== Triggering Events when looking at something ==
== Triggering Events when looking at something ==


[http://wiki.thedarkmod.com/index.php?title=Triggering_events_when_looking_at_something, Link]
[http://wiki.thedarkmod.com/index.php?title=Triggering_events_when_looking_at_something Link]


== In-game automatic note book ==
== In-game automatic note book ==


[http://wiki.thedarkmod.com/index.php?title=Automatic_note_book, Link]
[http://wiki.thedarkmod.com/index.php?title=Automatic_note_book Link]


== In-game shop ==
== In-game shop ==


[http://wiki.thedarkmod.com/index.php?title=In-game_shop, Link]
[http://wiki.thedarkmod.com/index.php?title=In-game_shop Link]


== AI behaviour depending on player actions ==
== AI behaviour depending on player actions ==


[http://wiki.thedarkmod.com/index.php?title=AI_behaviour_depending_on_players_actions_%28new_version%29, Link]
[http://wiki.thedarkmod.com/index.php?title=AI_behaviour_depending_on_players_actions_%28new_version%29 Link]


== Creating Automaps ==
== Creating Automaps ==


[http://wiki.thedarkmod.com/index.php?title=Creating_Automaps, Link]
[http://wiki.thedarkmod.com/index.php?title=Creating_Automaps Link]


   These needs to be packed in a scriptobject. In addition I plan to create a tool that easens the creations of the maps.
   These needs to be packed in a scriptobject. In addition I plan to create a tool that easens the creations of the maps.

Revision as of 10:14, 10 April 2013

Triggering Events when looking at something

Link

In-game automatic note book

Link

In-game shop

Link

AI behaviour depending on player actions

Link

Creating Automaps

Link

 These needs to be packed in a scriptobject. In addition I plan to create a tool that easens the creations of the maps.

Triggering Objectives

Link

Creating a pond

Link

--Obsttorte (talk) 13:15, 19 March 2013 (EDT)