Sound: Difference between revisions
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== | ==Terms and Explanations== | ||
The audio part of the Dark Mod has been divided into the following three sections: | The audio part of the Dark Mod has been divided into the following three sections: | ||
<ol> | <ol> |
Revision as of 21:43, 5 December 2005
Terms and Explanations
The audio part of the Dark Mod has been divided into the following three sections:
Soundeffects (or SFX)
We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc.
Ambients
Sounds which are added by the leveldesigner in order to bring life to the map. Mood enhancers, if you wish. Ex: machines, birds, waterfalls and background music/loops.
Voices
Things spoken or expressed by the inhabitants of the world. That includes: Humans, zombies, belchers, and any other creatures we might come up with.