Standalone Progress: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Tels (talk | contribs)
Tels (talk | contribs)
m update
Line 22: Line 22:


=== Models - 95% - Unknown ===
=== Models - 95% - Unknown ===
Only a select few models are missing, like the bunkbed mattress.


Springheel: Also there are plenty of models that are modified versions of D3 meshes.  They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.
Springheel: Also there are plenty of models that are modified versions of D3 meshes.  They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.
Line 42: Line 40:
* head06 mesh and textures
* head06 mesh and textures
* head01 mesh and textures
* head01 mesh and textures
* skeleton mesh (x2) and textures (x2)
* zombie mesh (x2) and textures (x3)
* zombie mesh (x2) and textures (x3)
Missing meshes and models:
* models/md5/monsters/skeleton/skeleton.md5mesh
* models/mapobjects/tables/bunkbed/mattress.lwo


=== Animations - 0% - Unknown ===
=== Animations - 0% - Unknown ===
Line 49: Line 51:
* The zombie animations are missing.  
* The zombie animations are missing.  
* The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
* The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
=== GPU Shaders - ??% - Ongoing ===


=== Entities and AF - 100% - Done ===
=== Entities and AF - 100% - Done ===


The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.
The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.
=== GPU Shaders - ??% - Ongoing ===


=== Editor Images - 100% - Complete ===
=== Editor Images - 100% - Complete ===

Revision as of 18:38, 8 May 2012

This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.

Assets

Materials - ??% - Ongoing

Most of the common materials have been added, however, a few important ones like fogs are still missing.

See Missing assets for standalone TDM for a list of missing material shaders.

Textures - 90% - Ongoing

Some basic textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing textures.

Sounds - 90% - Unknown

Some sound effects textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing sounds.

Models - 95% - Unknown

Springheel: Also there are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.

Off the top of my head:

  • pick-axe
  • wooden tray
  • several chain models
  • skull01 model
  • candle textures (and possibly mesh)
  • jar
  • noblewoman's legs
  • beggar's arms and legs
  • werebeast body
  • Sykes head and textures
  • head08 mesh and textures
  • head06 mesh and textures
  • head01 mesh and textures
  • zombie mesh (x2) and textures (x3)

Missing meshes and models:

  • models/md5/monsters/skeleton/skeleton.md5mesh
  • models/mapobjects/tables/bunkbed/mattress.lwo

Animations - 0% - Unknown

  • The zombie animations are missing.
  • The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).

GPU Shaders - ??% - Ongoing

Entities and AF - 100% - Done

The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.

Editor Images - 100% - Complete

Console & GUI - 100% - Done

Both the main menu and the console (including a new, improved font) now work w/o D3 present.

Scripts - 100% - Done

TDM no longer needs any D3 scripts at all.

See also